Armello

Armello

View Stats:
DatFancy Jan 5, 2017 @ 9:23am
Event dice skin drops
LOG, make it so each player wins only 1 event die on thier first win of the event, and after that you cant win another. Then people wont have to grind into eternity and get no reward out of it.

Ive played a bunch of games and didnt get a single winter die drop and Im sure there are people who have played even more hours without benefit, switching to a system where each player knows how to retrieve an event die, and it isnt a grindfest for them, would be better in so many ways. Anyone else agree, or maybe something else would work even better?
< >
Showing 1-14 of 14 comments
IsmaelMS Jan 5, 2017 @ 9:40am 
I agree with that, even for taking part on the event they should give the dices, I have spent hours to no avail so I decided to buy some from the marketplace which is what I didn't wanted but had to.
Phlox Jan 5, 2017 @ 9:46am 
/sign. I did like the system how you got your stranger dice.
Seiko300 Jan 5, 2017 @ 9:51am 
Seriously, just UP the drop rate already. I heard that they decreased the drop rate since last year. I'M NOT BUYING DICE SKINS. (I'll buy the dlc board skins, and new heroes but I will NEVER waste money on dice skins.)

And while we are on the subject of skins, if you ever come out with Hero skins, I suppose I would put that into consideration. Depending.
Husk3y3 Jan 5, 2017 @ 10:33am 
Originally posted by Phlox:
/sign. I did like the system how you got your stranger dice.
You mean 100% ? ... yes ... that was awesome
Reven Jan 5, 2017 @ 10:37am 
Here's an option. Have the rate increase the more games you play, then when you get the drop, lower the rate back to the starting point. I played a total of 32 games during the event, and never got the drop, at around 34 hours of play time. I only got my winter dice because a friend had a friend who got an extra set. I'm sorry but when I get no drop after that much time, and others got multiple sets in less than 5 games? That's flat out anger fuel right there. Increasing the rate each game would mean people could still have to play many games, but with each game your chance gets better until like game 20 where you're guarenteed a set.
Phlox Jan 5, 2017 @ 10:41am 
With the strangers dice you had a 100% chance to get a set for the first completed game...after that the drop rate dropped down...that's fine with me.
Last edited by Phlox; Jan 5, 2017 @ 10:41am
Larc1n Jan 5, 2017 @ 10:42am 
i agree with your idea Reven
Husk3y3 Jan 5, 2017 @ 10:50am 
Originally posted by Phlox:
With the strangers dice you had a 100% chance to get a set for the first completed game...after that the drop rate dropped down...that's fine with me.
Are you sure? I didnt play that much and still have like 20 stranger dice and during the event i feel like not even half the games ended because of NMAs caused by the stranger killing people at the start of their turn.
Last edited by Husk3y3; Jan 5, 2017 @ 10:52am
Phlox Jan 5, 2017 @ 11:47am 
Yep. The drop rate was far too high, I agree. But I liked to be sure to get a set even if you don't have THAT much time and just finish a single game. After the first set the droprate may decrease very much...this would keep people just hunting to sell the dice out of the game.
DatFancy Jan 5, 2017 @ 12:06pm 
Originally posted by Reven:
Here's an option. Have the rate increase the more games you play, then when you get the drop, lower the rate back to the starting point. I played a total of 32 games during the event, and never got the drop, at around 34 hours of play time. I only got my winter dice because a friend had a friend who got an extra set. I'm sorry but when I get no drop after that much time, and others got multiple sets in less than 5 games? That's flat out anger fuel right there. Increasing the rate each game would mean people could still have to play many games, but with each game your chance gets better until like game 20 where you're guarenteed a set.
this seems like one of the best solutions, having increased drop rate over time of not getting a drop would push people to keep playing even if they dont get a drop, will still have a random chance aspect to it, and wont be over dropping like the stranger dice event did. LOG give this thread some feedback pls :)
Mlohava Kyfla Jan 5, 2017 @ 1:03pm 
it's supose to be hard to get these dices, where's the fun if everyone has it, I would sure be bored if everyone had them in-game. the lesser chances to earn them the better it is.

There must be a clear difference between casual plebs who play one game per day and have really low chances and superior race of elitists who play at least 3+ games per day who should have higher chances to drop because of multiple games.

We can't be all on the same level, where's fun in that !?

Edit: I have 2 Winter Dice and you bet I earned them fair and square by playing as much as possible while event is live, why should I be on the same levels as a filthy casual who plays 1 game per day or barely even that ?
Last edited by Mlohava Kyfla; Jan 5, 2017 @ 1:06pm
The Last Anti-Gamer (Banned) Jan 5, 2017 @ 1:14pm 
im thinking of a word that starts with E and ends with ment.
Last edited by The Last Anti-Gamer; Jan 5, 2017 @ 1:14pm
Reven Jan 5, 2017 @ 4:30pm 
Originally posted by DatFancyIan:
Originally posted by Reven:
Here's an option. Have the rate increase the more games you play, then when you get the drop, lower the rate back to the starting point. I played a total of 32 games during the event, and never got the drop, at around 34 hours of play time. I only got my winter dice because a friend had a friend who got an extra set. I'm sorry but when I get no drop after that much time, and others got multiple sets in less than 5 games? That's flat out anger fuel right there. Increasing the rate each game would mean people could still have to play many games, but with each game your chance gets better until like game 20 where you're guarenteed a set.
this seems like one of the best solutions, having increased drop rate over time of not getting a drop would push people to keep playing even if they dont get a drop, will still have a random chance aspect to it, and wont be over dropping like the stranger dice event did. LOG give this thread some feedback pls :)

I even thought about how to keep people from cheesing this idea to some degree. Design it so that the odds don't increase if the king is killed before reaching X number of life. Can even take it further, add a counter on the main screen for event dice "You have X tries today remaining" to keep people from just dragging games out for better chances every game they play. Have it so that if someone does rush the king before that point, have the cances stay the same for all players (not increase since the game ended too soon) but also have the person who rushed the king lose a chance at the dice that day.

So like, if, for example, the king's health is at or greater than 6, and he dies, no one's odds to get the dice go up, but the person who caused the game to end so soon loses one chance that day (and the chances rate stays increased day to day, until the dice are obtained) but the other players are basically only out time. That way people can't cheese the odds system as easily to earn the skin, you have to play full games to get the chance increase, and the number of games until the odds are almost guaranteed is enough to where anyone can get there with enough games per day, but not have to play many games every single day to get theirs.
Kletian999 Jan 5, 2017 @ 7:40pm 
Originally posted by whos a good boy? its me!:
im thinking of a word that starts with E and ends with ment.
Equipment
Element
Escarpment
Endorsement
Endowment
Experiment
Embellishment
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jan 5, 2017 @ 9:23am
Posts: 14