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And while we are on the subject of skins, if you ever come out with Hero skins, I suppose I would put that into consideration. Depending.
There must be a clear difference between casual plebs who play one game per day and have really low chances and superior race of elitists who play at least 3+ games per day who should have higher chances to drop because of multiple games.
We can't be all on the same level, where's fun in that !?
Edit: I have 2 Winter Dice and you bet I earned them fair and square by playing as much as possible while event is live, why should I be on the same levels as a filthy casual who plays 1 game per day or barely even that ?
I even thought about how to keep people from cheesing this idea to some degree. Design it so that the odds don't increase if the king is killed before reaching X number of life. Can even take it further, add a counter on the main screen for event dice "You have X tries today remaining" to keep people from just dragging games out for better chances every game they play. Have it so that if someone does rush the king before that point, have the cances stay the same for all players (not increase since the game ended too soon) but also have the person who rushed the king lose a chance at the dice that day.
So like, if, for example, the king's health is at or greater than 6, and he dies, no one's odds to get the dice go up, but the person who caused the game to end so soon loses one chance that day (and the chances rate stays increased day to day, until the dice are obtained) but the other players are basically only out time. That way people can't cheese the odds system as easily to earn the skin, you have to play full games to get the chance increase, and the number of games until the odds are almost guaranteed is enough to where anyone can get there with enough games per day, but not have to play many games every single day to get theirs.
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