Armello

Armello

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Character tier-lists
So, with Ranked mode hopefully being included in the near future, I think it's not a bad idea we started working on a fighting game-style tier-lists. After all it helps with balancing issues and is a fun topic for a discussion. :) For my tier-list I mainly take two points into consideration: how well-equipped a certain character to deal with other players and how easy they can take out the king in later stages of the game. I'm also not including the Bandit Clan since very few people have them and - personally - I wasn't lucky enough to ever see anyone use them online. If you don't agree with my listings - feel free to comment on why I'm wrong and shouldn't embarass myself with such nonesense in the future. :D
With that said...

S-tier:
SARGON (PROs: a lot less dependent on RNG, can pick what cards he's going to get and even know what other players are getting to some extent. For instance if you see that the next trickery card is Crime Lord and you don't take it, you can simply watch for the next guy to draw a trickery card and remember that they have it. CONs: weak fight, but with his ability it's extremely easy to counter.)
Fun fact: pre-nerf Ghor used to be in this category.

A-tier:
RIVER (PROs: great fighter. Does guaranteed damage every time she attacks anyone. Can instakill the king on the last couple of turns without the need to collect Spirit Stones. CONs: mediocre magic, which I don't even consider that much of a drawback since you're only one spirit quest away from getting access to all the useful spells.)
THANE (PROs: great fighter. When used properly his ability pretty much guarantees he can take down the king once the poor bloke goes down to like 1-3 hearts. CONs: same as River.)
SANA (PROs: still the best spellcaster in the game. With a little bit of luck can take down anyone and prevent them fron getting into the palace. Plus - the best character to counter players going for a Rot Victory for extra annoyance. CONs: downright terrible fight. She's basically a zoner character.)

B-tier:
AMBER (PROs: well-rounded. Has a higher chance of finding treasures and followers which most of the time means she'll have at least 1-2 of each. CONs: none.)
ZOSHA (PROs: well-rounded. Can avoid getting into battles at all during the night. Can also sneak into the palace, leaving other players with no options to drive her out other than attacking her directly. CONs: none.)
MERCURIO (PROs: always has a lot of cards. Can steal towns from other players and then spam trickeries like nobody's business. This strategy requires some luck though. CONs: terrible, terrible magic. But if you get lucky with trickeries and items you won't even notice it.)
BRUN (PROs: potentially the best fighter in the game bar none. CONs: to use his ability to full extent requires one to get lucky with their spell cards draw. His initial wits and spirit are catastropically low for that purpose.)

C-tier:
MAGNA (PROs: great fighter, but unlike Thane and River has a harder time rushing down everyone she meets since her ability favors defensive play. CONs: terrible, terrible magic with nothing much to complement it.)
ELYSSIA (PROs: well-rounded, great wits. CONs: she's a mix of Amber and Mercurio basically, but doesn't get as much of sweet loot as the former and is worse at fighting than the latter. Her ability's bound to annoy everyone else, but that's about it.)
BARNABY (PROs: pays for equipment cards once and then can switch it on and off at a whim. Surprisingly sturdy for a rabbit. CONs: terrible magic. His ability isn't very useful in most situation, plus - the equipment cards that *might* come in handy later on will always take up a ton of space in his hand, lowering Barnaby's chances of getting other useful stuff.)

D-tier:
GHOR (PROs: can spam a ton of spells!.. Sometimes. If you're lucky with your draws and the map generation didn't screw you over. CONs: low fight, low wits. Extremely dependable on forests which more often than not will not get clustered together anywhere near his spawn or where he needs to be. Also - the lack of stealth at night makes him an easy target even if he does get lucky. Basically the character got nerfed to bits.)
Last edited by Comrade Burrito; Apr 4, 2017 @ 11:15am
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Showing 16-20 of 20 comments
Daddy Firestorm Apr 6, 2017 @ 5:22am 
Originally posted by LoG Blake:
I seriously love this thread ;)

Question for everyone - Who do you think are the best counter heros vs each hero?

ie. is the best Hero to counter Sana, Thane?
No, the best hero to counter Sana would likely be Brun, because he has high attack and high life. He can also cast spells to counter Sana's spellcasting.

A thane could be rellentlessly spellblasted by Sana if she gets annoyed by him.

Allthough, in combat, practicly any hero does better than Sana. So Thane could be an option if he can avoid her spells (through luck or stealth)

Thane is ideal against Sargon, since most Sargon players use the dodge granting ring, only Thane can hit Sargon.
Originally posted by Firestorm:
No, the best hero to counter Sana would likely be Brun, because he has high attack and high life. He can also cast spells to counter Sana's spellcasting.

A thane could be rellentlessly spellblasted by Sana if she gets annoyed by him.

Allthough, in combat, practicly any hero does better than Sana. So Thane could be an option if he can avoid her spells (through luck or stealth)

Thane is ideal against Sargon, since most Sargon players use the dodge granting ring, only Thane can hit Sargon.

To be honest, Brun, with his 3 spirit, is practically the same as Thane in terms of spellcasting ability, that is, almost nonexistent. (Unless you're using Amethyst.)

With 4 starting gold, he just cannot afford a huge amount of good equips as well.

In my opinion, Zosha is the best against any spellcasters in general. Most of the highest damaging spells (Immolation, Spirit Strike, etc.) can be only played to heroes. Not to mention that she has a high Fight as well, should a confrontation arise.

Remember, to counter a spellcaster does not mean you must kill them. Make them lose interest in you. Keep to the shadows (No matter literally or figuratively.). Only engage if it is a must, for it is sure to invite retailation.

While it is true that Thane could be easily killed via a Immolation/Lightning Strike + Moonbite combo, for a Sana to do that means she will use up most, if not all of her magic. That makes her extremely vulnerable to others, as a Sana without magic is a lamb to the slaughter.

Spellcasters usually stay away from the fray, and that is why wolves are good against her as well. Celestite makes chases easier and allows you to close the distance between you and Sana.

And of course, a spellcaster's worst enemy is another spellcaster who can fling spells back at them. And that is why Sargon and Ghor are decent counters to Sana as well.


Again, not sure what is the point of making a tier list. There is no indication of a Ranked mode anytime soon, and any hero can be made good in an experienced player's hand. (Along with good RNG as well.) But I might as well put in my few cents anyway.

I agree mostly with Tei's list back on Page 1, just with several minor edits.

First of all, Elyssia's hero power usually requires her to sacrifice AP, which in it's own is a very important resource. A Fight stat of 3 also does brings problems early on. (And later as well, although it could be supplemented by equips indeed.) Therefore, I still think she should belong in B tier.

I also share some of the sentiments with Magna being underrated as well. Again, shield cards are one of the most prevalent cards in game, and a lucky Shimmer Shield always helps. (Unlike Thane who needs a Berserker as a complement.)

Her high-body also allows her to tank much damage, which is useful against spellcasters in general as mentioned above. Celestite and Rubellite are also arguably the best rings in the game, so I would say Magna should belong in B along with the others as well

~Scribe
Last edited by Schrödinger's Wolf(Send Help!); Apr 6, 2017 @ 9:17am
Comrade Burrito Apr 6, 2017 @ 11:21am 
Now we're cooking! I was hoping that other people would read my ramblings and begin to make their own tier-lists. A proper tier-list is a joined effort!.. Although I'm kind of disappointed so many of your don't see Sargon for an unstoppable powerhouse that he is. :P
Originally posted by LoG Blake:
Question for everyone - Who do you think are the best counter heros vs each hero?
Now matchups are a lot harder to comment on than general strategy in the realm of a board game where so much depends on the roll of the dice. I do agree with Schrödinger's Wolf that Zosha is probably the best character to counter Sana. The druid is the most deadly after sunset and it is during the night that the rat assassin has the most advantage.
InariFox Apr 6, 2017 @ 4:32pm 
Seeing Ghor in last place as a bad hero for most people...
FeelsBadMan :Guppy:
Last edited by InariFox; Apr 6, 2017 @ 4:32pm
Daddy Firestorm Apr 7, 2017 @ 5:19am 
Oh, right... I forgot Zosha as counter (how dare I? I play Zosha myself too)
But I also count Brun as spellcaster... any brun player that doesn't make sure he has some way of casting spells has failed in my book :P

But yeah, Zosha is way better a counter of spellcasters than anyone else... allthough her health is low and she's exposed durning the day... ^^;
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Date Posted: Apr 2, 2017 @ 1:13am
Posts: 20