Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So yeah.. there is no pure healing/support class in this game.
Sadly true, people thought it'd be good to have no healers in GW2 too and it turned into a pure nuke speed run fest.
healer end up tank = put some passive skill againts HATE
Echo of Soul has dungeon queuing for both normal dungeons and raids alike. The setups differ between the two as follows:
Dungeon: 1x Tank, 4x DPS
Raid: 3x Tanks, 17x DPS
There are three different consumables that work for healing in EoS: bandages (for healing out of combat), potions (for self-healing while in combat) and scrolls (for healing yourself or others in combat). In the case of dungeons, the two most used are the potions and the scrolls. So the general idea works like this:
Essentially, what this setup of consumables does is allow all players to both heal themselves and heal others. In essence, everyone is able to help heal the tank.
A big downside to this method of handling heals is that parties must become a lot more organized. You can only heal so often from scrolls, and if everyone is spamming theirs at the same time it can be detrimental to the group’s success. Instead, players end up having to work out who is going to heal who, and at what point others are going to help heal the tank.