Bulwark Evolution: Falconeer Chronicles

Bulwark Evolution: Falconeer Chronicles

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Dustreaper Sep 14, 2023 @ 3:44am
How do i connect harbors?
I have 4 of them but well this picure says all.

https://steamcommunity.com/sharedfiles/filedetails/?id=3035470314
Last edited by Dustreaper; Sep 14, 2023 @ 3:45am
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Showing 1-10 of 10 comments
Muppetpuppet  [developer] Sep 14, 2023 @ 3:48am 
they autoconnect to each other.. Like you see in the image,, there are 4 harbors and two traderoutes between em.

it is a simple 1 startpoint and 1 endpoint harbor (they look differently, the endpoint being smalle). Make 2 and they autoconnect. And the assigned ships will sail back and forth, and you will see the resources flow in the flow mode.

I think it might just be simpler than you expect. ;)
Dustreaper Sep 14, 2023 @ 4:09am 
ah so for each i need a harbor at my base to move them all there.
Muppetpuppet  [developer] Sep 14, 2023 @ 4:39am 
indeed, but you can put 3 captains per harbour.. But yeh every destination needs a seperate endpoint.

having a think about addin something more complex is on my list, but haven't figured it out yet.
Sangnz Sep 23, 2023 @ 2:44pm 
Just the ability to move a route manually to connect to a different harbour would be great, not needed but would be nice.

Admittedly no idea how to accomplish that while maintaining the ease of automation the system has atm :)
Muppetpuppet  [developer] Sep 23, 2023 @ 3:55pm 
yeh it's a design question,, one on my list but not super high for now
Muppetpuppet  [developer] Sep 23, 2023 @ 4:52pm 
I do have ideas for naval harbors.. where the end destination for battleship captains assigned can be set on the map.
Buntkreuz Apr 7, 2024 @ 10:14am 
Want to bring this up again as search function lead me here.

I have the situation, that i created a harbor on a neutral trade settlement further away.
I then stumbled across some settlers that wanted me to pick them up.
I then used them to establish an outpost next to the trade settlement, i placed a harbor there.
Now these two harbors connected although i didnt want that. I wanted both to connect to my main base/city or better even, connect the new Outpost (that could create stone) to my main City (which could send more workers, wood and iron) and then connect the Outpost to the Trade Settlement (which wants stone).
But when the Trade Settlement Harbor and the Outpost Harbor connected, i deleted that connection and moved back to my main city to create a new harbor (the third one).
But now, that harbor doesnt connect to either of the previous two.

I now have 3 harbors that arent connected with each other and even assigned ships to the city harbor.
But theres nothing happening, no connection and i couldnt find a way to set a connection up.
Neither ingame nor via the worldmap and also not via the harbor menu.

This really needs a way to select which harbor connects to what.
Muppetpuppet  [developer] Apr 7, 2024 @ 12:06pm 
i am contemplating to have some system on the map to reconnect harbors.
Its a non trivial feature tho, so will be some time..

Tho in your case, just realize harbors always connect in pairs, so if you build one out of sequence, you gotta delete some.
Buntkreuz Apr 7, 2024 @ 1:01pm 
Yeah i redid the entire thing.
Just saying i have a hard time to manage my captains, commanders and trade routes and wished there was some sort of menu i can call, where i can drag and drop the people and select which harbor connects to which.
Makes managing the entire thing easier than having to fast travel to every harbor and reassigning captains, trade routes and then also noting down what i have or already used.
A bit bothersome and clearly needs some QoL updating.
No game breaker, but absolutely making it more chaotic than it needed to be.
So looking forward to some adjustments and improvements in that area.
Muppetpuppet  [developer] Apr 7, 2024 @ 1:06pm 
agreed
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