Bulwark Evolution: Falconeer Chronicles

Bulwark Evolution: Falconeer Chronicles

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I have no idea how to connect a new outpost.
I found a new outpost, demolished it and brought it back to my original output, but no matter what I do I can't get any resources to go to it. When I select it is just says "not connected" in red letters.

How am I supposed to figure out what to do here?
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Showing 1-5 of 5 comments
Muppetpuppet  [developer] Mar 15 @ 12:44am 
alright like in the tutorial you cannot build unless something is connected to a wood source.

so wherever your woodmill is start building connected towers with walkways out from it until it reaches the outpost.

then you have wood. If the wood is to far away it will "dry up" though. Like the number above your woodmill shows how many "hops" or tower it can go,. So you need to place your outposts close enough to your woodmill.

alternatively you can make two harbours and have a traderoute between the outpost and your woodmill (you get 2 wood captains at the start)

just like you did for the metal in the tutorial.

Remember you need to do this for wood, stone and metal to be able to upgrade the outpost.


does this make sense? In the tutorial you get 1 woodmill and stone quarry pre-build, but there should be 1 of each in your inventory as well, so find wood locations to place a wood mill, a stone quarry etc. they are shown on the map,. and then connect them all by making the wooden towers that spawn walkways,, those are your connections as it where.

think a little bit like a factory game where you need to connect everything up to be able to get things running.

Also good to know
1. a woodmill (or any other resource) can supply infinite outposts it only has a range limitation
2. a resource can increase its range by having workers (from an outpost) nearby and having many walkways where your workers can automatically build,, make the area busy and see the number/range grow
3. your outpost is also a resource location and can grow the same way, make it busy with lots of houses and it can provide workers to farther away
4. traderoutes with boats are like shortcuts.
5. you can acquire new captains and boats as your population grows , they will just sail up to you for hire..

here's a video about resources for your help
https://www.youtube.com/watch?app=desktop&v=CaqUxhYrhmY
That's what I'm trying to do but it's not working (I'm still playing the tutorial BTW).

I have my woodmill that is supplying my first outpost. I found another outpost and brought it back to my main base and I'm trying to connect it to the woodmill, but every time I try to connect it with a walkway it just selects the new outpost instead.
Muppetpuppet  [developer] Mar 16 @ 1:04am 
Hmm you have build new towers and connected walkways right. This isnt some controls bug ?

So depending on the control scheme there is a button for building and a button for selecting.

So its either the space bar or the right mouse button. But if you are centererd on the woodmill and the build line is anchored to it you draw out the line with the cursor and then press the build button it will build a new tower and walkway.

Then that new wooden tower becomes your center right?

Well if you do that one after the other you can sort of 'snake' across the landscape.. that is the BUILD button.

But if you move the cursor/buildline close to another tower you already build (or an outpost or woodmill) then it will snap and show you a solid line. If you then press the BUIlD button it builds a walkway between the two.

But if you use the SELECT button (left mouse button) then it wont build but rather select and center on the other building .

Which is what you are describing.
Sounds like you are confusing the two buttons.

If this happens go to the controller menu and select the other mouse template that moves the build button to the space bar. Cuz thats perhaps more intuitive.

If this isnt your problem perhaps the distance from your woodmill is to great.. but its hard to see without a screenshot of your situation..

Could you share a screenshot?
I think I figured it out, thanks.
Muppetpuppet  [developer] Mar 16 @ 9:57am 
aah that's good to hear, can you share what it was so I can improve/prevent it for others?
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