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let me run thru this.
1: its not population majority but alignment, so basically its about the commanders and captains and outposts in your servcice, so its related but note exactlty in the top right of the flow overlay it says alignment x population, the bar is your alignment.
you can adjust this by traderoutes with other factions as well. it's a bit of a fuzzy value
2:technically only 1 yes . buuuut some people have used the embassy building to get a second and third leader installed, but that's more or less an exploit ;) ( a good one tho)
3.yes those captains are unlocked when the leader is assigned and don't appear without the leader assigned
extractors:
1. yes this is true, foundations are meant for houses not industry
2.hard question, I usually do 8, but I don't know the exact optimal amount, it's also about what looks cool for me
3. not any tower/road/wall will develop, but the iron/battle walls are much thicker, thus taking up more space
4.In the current version there is a known bug that if a extractor is connected to a "trade harbour" , a harbour that you got from talking to another faction settlement, and later gained that settlement. This bug is fixed in the next update, perhaps that's the issue. If so just delete that harbor and replace with a normal one
5.trade with other factions exchanges resources,, these never deplete and is the best way in the game to gain resources
outposts
1. 3 per faction, but a new system for outpusts/refugees is coming in the next update., It will be more predictable and you can just buy them in the world
wonders
1. some people have managed this thur the embassy and dismantling certain faction commanders to temporary change the alignment and then get the wonder ,, a lot of work. quite difficult
planning
1. no drawback, also looks cool!
diplomacy
1. the other options are case-sensitive so mostly when you go to war or they are close to getting angry at you because you become aligned with an enemy faction.