Bulwark Evolution: Falconeer Chronicles

Bulwark Evolution: Falconeer Chronicles

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Proper way of setting up a Trade Hub?
Hey Everyone,

I've been trying to work with resource depletion to make trading a non-vanity thing, and had it working with the Free Haven/Log Floater route (People for Wood). Hooking the trade route up close to my wood harvesting combined the high range and stopped depletion like I was hoping.

However I've only been able to find 2 Range Stone for Iron (at least without going all the way across the map), so I tried setting up a hub where all my trade routes went and then ship back home. This didn't work out however, and depletion kicked back on for my initial route when I tried routing it to the hub and then home again. Also the range stayed super tiny off of the iron route.

--TLDR--
Has anyone gotten a trade hub working where you have the high extractor ranges but nixed depletion? Is it a case of needing the initial "trade route to extractor" set up first, and then off to the hub?
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Showing 1-1 of 1 comments
Muppetpuppet  [developer] Apr 9, 2024 @ 2:06am 
hmm you wanna feed the trade back into folks for free output.. hmm lemme think if that's possible..
I think you might need 1 extractor to kick it off.

folks on discord have been asking for a unqiue building that's like a hub harbor, would be handy here.. trying to digest and find a way to do that. but it's a tricky one
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Showing 1-1 of 1 comments
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