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I'm kinda bummed we can't have our falconeers help escort ships, especially with how long the traderoutes can be.
Cheers for jumping in with the response there Utilityguy.
As for the suggestion of allocating your escorts to protect trade routes :
This does exist in a later game kind of form (there are captains / commanders that are in charge of naval gunboats you can assign at harbours that will sail and provide defense on your trade routes)
However being able to at will dedicate units from your own surveyors traveling group to specific locations / routes is a nice idea. One we can look at in the future
But for now when you have a lot of captains its still hard to tell exactly where they are at in an intuitive way, a lot of it is just remembering.
Another thing is that it took me a while to figure out what the captains with no Bonus/Perk icons did but when you first talk to them they will say something like "I make timber production better" also its somewhat in their name like "Mason" or "Millwright" (Although Millwright seems like a bad choice of a name"
I actually have a suggestion. If you have a command tower with a commander in it that adds to your battlegroup and its connected to a harbor, perhaps it can provide escorts for that harbor in addition to giving you your battlegroup units?
It means that they can't join your fleet but they can escort maybe?
I'm not sure though, because it seems that air units are very more fragile than naval ones, I'm not sure if most commanders alone would be enough.