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We’d like to answer a frequently asked question about which racing wheel models are supported in the Steam version of EXOcars.
We support around 20 of the most popular wheel and pedal models used by players. These wheels are automatically detected and configured when the game launches.
Logitech G25
Logitech G27
Logitech G29
Logitech G920
Logitech Driving Force GT
Logitech MOMO
Thrustmaster T100
Thrustmaster F430
Thrustmaster T150
Thrustmaster T300 RS
Thrustmaster T500 RS
Thrustmaster Ferrari 458
Thrustmaster T3PA Pedals
Thrustmaster T3PA Pro Pedals
Thrustmaster FreeStyler Bike
Fanatec Porsche 911 Turbo S
Fanatec Porsche 911 Carrera
Aerosoft Truck and Bus Wheel System
XInput Wheel
Other models should also connect automatically. If they don’t, players can manually configure them in-game. Here’s a general guide on how to connect your wheel:
Step 1: Go to Settings - Key Binding, and click on the button in Controller -> Horizontal.
Step 2: Center the wheel, wait for the timer to end, or press any button.
Step 3: Begin turning the wheel; this action will bind the wheel.
Step 4: Click the Calibrate button in the Key Binding window to check if the input is correct. When the wheel is centered, the white arrow in the Wheel window should be at 0. When turning the wheel left, the arrow should move left (up to -1); when turning right, the arrow should move right (up to 1).
For the Accelerator, Brake, and Clutch, the white arrow values should range from center to the far-right position (from 0 to 1).
If anything seems incorrect, click the Calibrate button in the Calibrate Controller window and perform the calibration again.
Enjoy the drive in EXOcars!
Unfortunately, the game will ship without it on Steam. The reason being that the current solution that allows us to support all the popular steering wheel models, conflicts with FFB on some wheels, making them act weird.
The situation is complicated by the fact that FFB is different on every wheel, and XOCUS can't just buy every wheel and tune them manually. For example, Logitech have a proprietary SDK that can help with that, but you know what? It's only for Unreal Engine, while EXOcars is made on Unity.
The team is currently working on a new universal solution, but it will take some time.
Nice game overall. I even played in a multiplayer session with a Quest user and everything worked. I'll certainly be back!
The problem is, I’ve played games with my wheel but without FFB, and it’s just awful. The whole "feeling" is completely missing. Unfortunately, I’m not considering buying the game until the wheel support is at least decent.
Oh, thats a bummer.
Sounds promising though.
Wheel makers should make all this stuff much easier to implement for devs