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If I only use my left hand to shoot then there is no problem. I tried to change the primary hand (wrist watch) from left to right, but not dice.
I play a ton of other VR games with this setup, so I am confident that this is not a hardware issue.
"My biggest issue during this preview was that my right Sense Controller would consistently lose tracking, leaving me at a significant disadvantage when hordes began coming towards me. Hardly ideal to be stuck with a floating hand mid-battle when the gunplay otherwise feels good. This may have been a hardware problem though, and I'm hoping this issue doesn't return come full release."
https://www.uploadvr.com/arizona-sunshine-remake-impressions/
It's not being triggered by the controller leaving the playspace
It's not being triggered by the controller leaving view (though this shouldn't matter, since SteamVR handles that layer)
It's not being caused by the LIV Virtual Tracker add-on for SteamVR, which used to cause similar issues in older games.
My buddy & spent nearly an hour not playing the game, but trying to join each other in a way where both my hands worked. Eventually she had to go to work: Not before I gave up and played with the Quest 3 native version instead (which looks impressively good). But that had it's own issues: Leaving the boundary and returning made my mic permanently not work.
1- Turn off “Hand and body tracking” as SCOTCHBOX said.
2- Change your controller batteries
Even if the battery level is like 60% and the controller is running okay with different games, in my situation, I changed them and it worked smoothly.