ROCKETSROCKETSROCKETS

ROCKETSROCKETSROCKETS

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SnugglePilot  [developer] May 6, 2014 @ 12:20am
Controller not working?
Hey everyone! We're trying hard to make sure everyone's controllers work properly in the game. If your controller is acting up and not allowing you to play, we've dumped some technical data into your game folder. Here's some steps to retrieve it:

  • In Steam, go to your Library tab
  • Right click on ROCKETSROCKETSROCKETS
  • Click on Properties
  • Click on the Local Files tab
  • Click Browse Local Files

ON WINDOWS/LINUX: Open up the Rockets_Data folder. You should have a file named "Output.txt". Open that up.

ON MAC: Open up the ~/Library/Application Support/Unity/ folder. There is a file here named "Player.txt". Note that "library" is, by default, a hidden folder.

Once you have the file open, you should see a line that looks like this:

"Unknown device, name: 'YOUR JOYSTICK NAME' id: '1' os: 'WindowsPlayer'"

If you post that line in this thread here, we'll get the gamepad up and running for you in the next patch!
Last edited by SnugglePilot; Jun 21, 2014 @ 7:58am
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Showing 61-75 of 95 comments
JohnDoe Jul 28, 2014 @ 8:58am 
Unknown device, name: 'Rumble Gamepad F510 (Controller)' id: '1' os: 'WindowsPlayer' -- using 360 default config
Last edited by JohnDoe; Jul 28, 2014 @ 9:00am
Lulu Aug 1, 2014 @ 7:43am 
There's no Output.txt in Rockets_Data. However, I can provide my dmesg output for my USB joypad:
[17649.582895] input: USB Gamepad as /devices/pci0000:00/0000:00:02.0/usb2/2-10/2-10:1.0/0003:0079:0011.0005/input/input17 [17649.583276] dragonrise 0003:0079:0011.0005: input,hidraw2: USB HID v1.10 Joystick [USB Gamepad ] on usb-0000:00:02.0-10/input0
syfare Aug 1, 2014 @ 9:43am 
Unknown device, name: 'Saitek P990 Dual Analog Pad' id: '1' os: 'WindowsPlayer' -- using 360 default config
Paranofrecks Aug 4, 2014 @ 10:26am 
Sadly, my "Generic USB Controller" is still not working. I'm running Experimental Build and I tried reinstalling the game.
In the output_log, I still have this same message :
Unknown device, name: 'Generic USB Joystick ' id: '1' os: 'WindowsPlayer' -- using 360 default config
SnugglePilot  [developer] Aug 6, 2014 @ 3:31pm 
Originally posted by General Tom Foolery:
Ah yeah, sorry for the late reply there. It didn't work, sadly. :( I had the Nyko Airflo EX.

No worries, we'll get to the bottom of it sometime soon. I've switched the emulation mode and hopefully it'll work in the latest build (going out today).

Originally posted by wraddy:
Unknown device, name: 'Rumble Gamepad F510 (Controller)' id: '1' os: 'WindowsPlayer' -- using 360 default config

Added!

Originally posted by erkin:
There's no Output.txt in Rockets_Data. However, I can provide my dmesg output for my USB joypad:
[17649.582895] input: USB Gamepad as /devices/pci0000:00/0000:00:02.0/usb2/2-10/2-10:1.0/0003:0079:0011.0005/input/input17 [17649.583276] dragonrise 0003:0079:0011.0005: input,hidraw2: USB HID v1.10 Joystick [USB Gamepad ] on usb-0000:00:02.0-10/input0

I'm not sure which part of this is exposed in the Unity API (I think it's the "USB Gamepad " section), so I've made an attempt at this. Hopefully it will work!

Originally posted by syfare:
Unknown device, name: 'Saitek P990 Dual Analog Pad' id: '1' os: 'WindowsPlayer' -- using 360 default config

Added!

Originally posted by Rhum:
Sadly, my "Generic USB Controller" is still not working. I'm running Experimental Build and I tried reinstalling the game.
In the output_log, I still have this same message :
Unknown device, name: 'Generic USB Joystick ' id: '1' os: 'WindowsPlayer' -- using 360 default config

I've tried shuffling this one around, hopefully it works now.

^^ All of these are up on Experimental!
Nekked the Naked Aug 6, 2014 @ 10:37pm 
Unknown device, name: 'Rock Candy Wireless Gamepad for PS3' id: '1' os: 'WindowsPlayer' -- using 360 default config
Still no joy, but I'd like you to know that I really appreciate your many efforts on behalf of all of us. You're really trying your best, person to person, and that's incredibly rare to see with any business these days. All I can say is that I wish you a ton of success, because you're very hard working, creative, intelligent, and quite personable. It would be nice to see a good guy such as yourself make it. I hope this doesn't seem like I'm just kissing your butt here, because I'm honestly touched that you're taking up your valuable time trying to help your customers after the sale when, quite frankly, you could just clam up and tell us to screw off because you already have our money. That's most probably what a developer like EA would do at this point, you're far more along the lines of Valve, who are the best company in this business.

Anyway, enough of that. Here's what my output log says now:
Unknown device, name: 'AIRFLO ' id: '1' os: 'WindowsPlayer' -- using 360 default config
vlad Aug 9, 2014 @ 1:58pm 
Unknown device, name: 'FuSa GamePad' id: '1' os: 'WindowsPlayer' -- using 360 default config
Dolph Aug 11, 2014 @ 11:52am 
Unknown device, name: 'WingMan RumblePad' id: '1' os: 'WindowsPlayer' -- using 360 default config
SnugglePilot  [developer] Aug 18, 2014 @ 1:49pm 
Originally posted by Nekkid the Naked:
Unknown device, name: 'Rock Candy Wireless Gamepad for PS3' id: '1' os: 'WindowsPlayer' -- using 360 default config

Originally posted by vladsv:
Unknown device, name: 'FuSa GamePad' id: '1' os: 'WindowsPlayer' -- using 360 default config

Originally posted by Dog:
Unknown device, name: 'WingMan RumblePad' id: '1' os: 'WindowsPlayer' -- using 360 default config

^^ If you three could check out the Experimental branch (steam library, right click RRR, properties, betas, hit the dropdown and select Experimental), these should be working now!

Originally posted by General Tom Foolery:
Still no joy, but I'd like you to know that I really appreciate your many efforts on behalf of all of us.

Thanks so much! it means a lot to us :) It also makes us feel really good that people are having fun with the game :)

Anyway, enough of that. Here's what my output log says now:
Unknown device, name: 'AIRFLO ' id: '1' os: 'WindowsPlayer' -- using 360 default config

This one is weird because.....

OHHH WAIT!

I've tried fixing the AIRFLO controller several times, and as per your thread it it "AIRFLO_" with a space afterwards, which I've noted. However, when I hit reply to this thread just now, I realized it's actually "AIRFLO_________" and web-rending in the forums truncated the spaces down to a single one!!

I've just pushed this up to experimental too, give it a go and let me know ;)
Lulu Aug 29, 2014 @ 4:11pm 
Tried a different controller. Still no Output.txt. dmesg output again:
[42066.995704] usb 2-10: new full-speed USB device number 3 using ohci-pci [42067.195125] input: USB Gamepad as /devices/pci0000:00/0000:00:02.0/usb2/2-10/2-10:1.0/0003:0810:0003.0003/input/input15 [42067.195396] hid-generic 0003:0810:0003.0003: input,hidraw2: USB HID v1.10 Joystick [USB Gamepad ] on usb-0000:00:02.0-10/input0
Donald Reagan Aug 31, 2014 @ 10:33pm 
Hey, just bought the game. I'm having no luck getting my wireless Xbox360 controller to work on my SteamOS machine. I'm using the xboxdrv driver, and it works perfect for every other game. Thanks!
romello1995 Sep 1, 2014 @ 3:48pm 
Unknown device, name: 'BDA GP1' id: '1' os: 'WindowsPlayer' -- using 360 default config
SiberX Sep 1, 2014 @ 7:23pm 
Both:
Unknown device, name: 'GC/N64 to USB, v2' id: '1' os: 'WindowsPlayer' -- using 360 default config
and
Unknown device, name: 'GC/N64 to USB, v2.3' id: '1' os: 'WindowsPlayer' -- using 360 default config
Do not work. They're different firmware versions of the raphnet GC/N64 to USB adapter[www.raphnet-tech.com]. The firmware page for the adapter[www.raphnet.net] lists a number of other different versions, which highlights the essential futility of attempting to include built-in profiles for every possible controller while providing no provision for manually binding gamepad/joystick layouts.

I would like these controllers added to your magic list, but what I would like even more is for you to focus your efforts instead on providing a keybinding tool within the game to provide a solution to everybody using a less common controller. As it stands, you've got probably 90%-95% of your users' controller base covered already, and you've passed the point of diminishing returns in terms of efficient use of your time by adding one-offs for every weird knock off or adapter variant somebody might try to use with the game.

If a controller is currently in the list and automatically bound correctly great - but otherwise, the game should simply report it as an unknown controller and prompt the player to bind the keys they want (whether they are joystick, gamepad or keyboard keys).
SnugglePilot  [developer] Sep 2, 2014 @ 10:48am 
Originally posted by SiberX:
If a controller is currently in the list and automatically bound correctly great - but otherwise, the game should simply report it as an unknown controller and prompt the player to bind the keys they want (whether they are joystick, gamepad or keyboard keys).

Yep!

Right now adding things to the magic-list is as simple as a cut-n-paste for me and then it goes up in the next build that would otherwise go out, but getting the failsafe detection plus binding interface working properly is a bunch of work, primarily in the UI department (making it look all pretty). It's very high up on our list, and one of the first things I'm tackling now that we're back from PAX. :)
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