Idle Hero TD

Idle Hero TD

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Post wave 1000 advice?
It kind of feels like I'm starting to hit a wall. The prestige menu is basically empty aside from Damage/Gold upgrades and there don't seem to be any major unlocks for a long time. Energy is also pretty slow for the amount things cost. I haven't gotten many of the new heroes yet (I'm saving for 1m energy), but they don't look like they could carry me to wave 2000 on their own.

The main thing I'm probably failing at are synergies. I'm mostly relying on the Tier 2 Druid + Arbalest synergy since it gives so much damage, but is that a trap? I might be better off sacrificing some of them for other units that do more on their own.

Honestly, I'd love it if someone made a guide since I tend to be REALLY bad at figuring these things out on my own.
Originally posted by Cypher:
it should feel like it should go a bit faster at 1k 2k 3k etc ... because you unlock new milestones and damage multipliers.

Druid + Arbalest is the "meta" for early game. It's not a trap :D
At 2k it becomes Warlord with Wizard/Witch.

The problem with making a guide is, most players are already passed their 1k mark and up to 10k+ and since they played, just like myself, synergies changed, synergies t4 5 6 were added, I didn't have tournaments so it's all quite different now compared to back then. So it's hard to make a guide.

Ontop of that, everyone takes their own path and when you make a guide, someone will say:
I don't have 2 of those towers or I don't have the range or I don't have attack speed runes ... etc ... early game it's really hard to come up with a guide. Besides Druid / Arbalest combo there isn't much to advice...

It's normal that energy costs are high, those will get better later on. Most people focus on PP early game (I did so also)
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The author of this thread has indicated that this post answers the original topic.
Cypher Aug 28, 2024 @ 8:57am 
it should feel like it should go a bit faster at 1k 2k 3k etc ... because you unlock new milestones and damage multipliers.

Druid + Arbalest is the "meta" for early game. It's not a trap :D
At 2k it becomes Warlord with Wizard/Witch.

The problem with making a guide is, most players are already passed their 1k mark and up to 10k+ and since they played, just like myself, synergies changed, synergies t4 5 6 were added, I didn't have tournaments so it's all quite different now compared to back then. So it's hard to make a guide.

Ontop of that, everyone takes their own path and when you make a guide, someone will say:
I don't have 2 of those towers or I don't have the range or I don't have attack speed runes ... etc ... early game it's really hard to come up with a guide. Besides Druid / Arbalest combo there isn't much to advice...

It's normal that energy costs are high, those will get better later on. Most people focus on PP early game (I did so also)
Originally posted by Cypher:
it should feel like it should go a bit faster at 1k 2k 3k etc ... because you unlock new milestones and damage multipliers.

Druid + Arbalest is the "meta" for early game. It's not a trap :D
At 2k it becomes Warlord with Wizard/Witch.

The problem with making a guide is, most players are already passed their 1k mark and up to 10k+ and since they played, just like myself, synergies changed, synergies t4 5 6 were added, I didn't have tournaments so it's all quite different now compared to back then. So it's hard to make a guide.

Ontop of that, everyone takes their own path and when you make a guide, someone will say:
I don't have 2 of those towers or I don't have the range or I don't have attack speed runes ... etc ... early game it's really hard to come up with a guide. Besides Druid / Arbalest combo there isn't much to advice...

It's normal that energy costs are high, those will get better later on. Most people focus on PP early game (I did so also)

Thanks for the advice! I didn't really think about how things changing would make a guide difficult. I guess that's the hazard of Early Access games.
Cypher Aug 28, 2024 @ 10:28pm 
Originally posted by The Villain:
Originally posted by Cypher:
it should feel like it should go a bit faster at 1k 2k 3k etc ... because you unlock new milestones and damage multipliers.

Druid + Arbalest is the "meta" for early game. It's not a trap :D
At 2k it becomes Warlord with Wizard/Witch.

The problem with making a guide is, most players are already passed their 1k mark and up to 10k+ and since they played, just like myself, synergies changed, synergies t4 5 6 were added, I didn't have tournaments so it's all quite different now compared to back then. So it's hard to make a guide.

Ontop of that, everyone takes their own path and when you make a guide, someone will say:
I don't have 2 of those towers or I don't have the range or I don't have attack speed runes ... etc ... early game it's really hard to come up with a guide. Besides Druid / Arbalest combo there isn't much to advice...

It's normal that energy costs are high, those will get better later on. Most people focus on PP early game (I did so also)

Thanks for the advice! I didn't really think about how things changing would make a guide difficult. I guess that's the hazard of Early Access games.

If anything you could join discord and check out the hero layout channel. It has some good builds, but then again it depends on your upgrades :/

You could always post your current build and ask for tips and people will provide! :D
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