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Stock on all items that grant resistance bonuses - +5% may not seem like much, but it makes a huge difference for a creature that already has 90%.
Get the Guardian medal for +7% free resistance to all.
Most common damage types are physical, magic and fire, the others are less vital.
Black Dragons and Phoenix (summon) - 80% resistance to fire and magic
Dragon Riders and Red Dragons - 80% fire
Paladins, Knights, Black Knights - 30% physical. Doesn't sound like much, but cast Stoneskin and you get 70% resistance to physical attacks.
Cyclops - 30% physical that can be augmented with Stoneskin. They can't be resurrected, but also have much higher health than knights and good melee/ranged capability. If you manage to find some early on, grab them - they become increasingly harder to keep alive in later game stages.
Celestial Guards (summoned by Royal Griffins) - 50% physical resistance that can't be augmented by Stoneskin (I think?), but other bonuses still work and 95% is nonetheless possible.
The one question I have about this game though has been the same for every king's bounty game....is the +xp skill worth it in this game? (aka do u get more out of then u have to invest)
You're welcome.
You can get so many units on the enemy side of the field that you can easily pin down the entire enemy half of the battlefield long enough for a second wave of summon/volcano/charmsacrifice.
The trick to no casualty runs isn't not getting hit. It's making the enemies only ever hit your summons.
i just sugested some easy(noob friendly ways)
there is plant combo's
and other stuff to make no loss NP
yet it requires more game skill and indept thought