King's Bounty: Dark Side

King's Bounty: Dark Side

jermspill Jun 5, 2014 @ 11:53am
Dispel spell
So with dispel, you can no longer remove burning affect. How do you do it in this game?
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Showing 1-7 of 7 comments
Capt. Pottypie Jun 5, 2014 @ 12:18pm 
I generally wait. I don't know if there is a way.
Also, its effect, not affect.
dw0rd Jun 5, 2014 @ 4:17pm 
I was getting upset about the unfairness of it all because Dispel is one of my most used spells. Then I tried Time-Shift and it at least sped up the process. I use it every battle now.
V³.Madêlinê Jun 5, 2014 @ 5:34pm 
Use healing spell (dark version)
camelotcrusade Aug 23, 2014 @ 11:52pm 
I just fought two witch hunters while upgrading an item and they *both* used dispel to remove the poison my snakes had put on two different units. So cheap... I can cast dispel, but it doesn't work on poison when I do it. I'm not sure why it should work for witch hunters and not for me when it's the same spell.
dw0rd Aug 24, 2014 @ 2:06am 
The dark don't play fair. No, wait in this game it's the light who don't play fair. Hard to decide which are good and which are evil. Ok, got it, it's the developers who don't play fair.
Woofy Aug 24, 2014 @ 3:16am 
Dispel works on your nuetrals's. like dragons or summons,

I use Orc Shield, but in this version I didn't get it early.
Demonologists can ressurrect, but no dispel seems like a game breaker for me.
Ult1 Jul 23, 2020 @ 3:47pm 
I know that its been ages since anyone commented on this thread but for those that are googling the same situation and want a solution for this problem, do this then, if you want the Heal spell work like Dispel worked in previous King's Bounty games by removing most ailments from target afflicted unit. I tried to do this with Dispel but could only make it remove poison at most, i simply lack the programming skills to do this well.

Go to your game's location, for example:
C:\Program Files (x86)\Steam\steamapps\common\Darkside\sessions
(Might be different for gog versions)

There will be a file named "ses.kfs" if you have the file extensions visible. Copy that file to some folder for safe keeping 1st, so that if anything happens you can revert any situation that might happen. Then right click on the original "ses.kfs" file and use "open with" with Win.rar or win.zip. The file will be extracted like a common zip/rar file with a lot of small files. Afterwards, look for a file within the newly extrated "ses" folder named "spells.lua" and edit it with notepad or notepad++ for better visibility. The spell you want will be named Healing. Next, find the line for ailments (plague and bleed) within the Healing spell parameters and just simply add the missing ailments to it, for example:

From this:

local tab_spells = {"spell_plague", "effect_plague", "effect_bleed"}

To this:

local tab_spells = {"spell_plague", "effect_plague", "effect_bleed","effect_freeze","effect_burn","effect_poison","effect_shock"}

All with a straight line.

Afterwards, save the newly edited "spells.lua" file and copy it.

Finally go to:
C:\Program Files (x86)\Steam\steamapps\common\Darkside\sessions\locations

And create a folder named "mods" if you don't have it already and simply paste the edited "spells.lua" file within that folder. Congratulations, your Healing spell now works like Dispel did in previous King's Bounty games and will remove most ailments from afflicted unit. I have made this change on my own game file and had no issues whatsoever.

If you find any issues, which i doubt it if you didn't mod anything else, simply remove the new "spells.lua" file from the mods folder and you will be good to go. The game will then use the original "spells.lua" from the non-extracted "ses.kfs" file. And remember, always save to different and multiple save slots while playing these game series, specially if you mod it.
Have fun!
Last edited by Ult1; Jul 23, 2020 @ 10:24pm
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