King's Bounty: Dark Side

King's Bounty: Dark Side

Nagezahn Jul 9, 2014 @ 4:21pm
[Bug] Sacrifice, Jealousy
Two Bugs (maybe):

Sacrifice: as far as I could infer the spell refuses to be cast (second target, health receiver) on a stack which already has as much units as the hero's leadership allows. However, if the hero has artifacts which give a bonus to leaderhsip requirements for certain units (Grandfather's Sword for example) only the unit's original leadership is taken into account for this calculation. That means that if I can have for example 11 necromancers without any bonus, they are not allowed to benefit from a sacrifice cast even if my bonus artifacts allow indeed for let's say 13 necromancers (actual numbers may differ). I don't know if this is as intended, but it's really annoying because if I have a maxed stack with bonuses applied and I lose one unit in combat, I cannot restore it via sacrifice. The only way is to have the stack lose more units - so many that the number falls under the original leadership's maximum. If the sacrifice is strong enough it can restore more units, which is inconsequent in my opinion. Like "Wait, you have 13? No, doesn't work. Oh, you lost one and have only 12 left? Ok, now it works and you have 15 afterwards!"

Jealousy (Blackie's Demoness skill): When an enemies unit falls under the spell it becomes hostile to the enemie's other units. However, sometimes this hostile status does never end. More so, the other stacks attack this unit as well, unlike otherwise, where they retaliate but don't attack the bewitched unit on their own. Once this occured when I fought against an army which was 20 times as large as mine, because there was one huge stack of swordmen which just slaughtered all it's friends while I watched the show as was awarded three levels afterwards.

I believe this to happen if for whatever reasons a second stack falls under the spell of jealousy. It seems the former stays hostile and get's this status never removed. Quite funny but exploitable (see example above) and apparently not as intended.
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Showing 1-6 of 6 comments
V³.Madêlinê Jul 9, 2014 @ 5:15pm 
You have 15, then you need to hit that creature to get it to the number you needed. You command your Imp to hit that creature and all of a sudden, 'HALVED'...you immediately load your game
Nagezahn Jul 15, 2014 @ 2:29am 
Once clarification: When saying Sacrifice I mean the Blood Priestess' skill. I only recently got the hero's spell and noticed they behave differently.
Nom Jul 15, 2014 @ 4:56am 
What I noticed about the Blood Priestess sacrifice is that it only applies if all the "borrowed health" you receive is within the leadership you have. In other words: if your leadership allows 13 necromancers and the sacrifice will give you, say, 13.1 necs, then it doesnt work. Try leaving 3 necs on reserve and starting the battle with 10 instead and see if it works. The spell itself will give the extra units regardless and the stack goes out of control. The b priestess won't...I'm not sure what happens if 3 necs were killed in battle and then you sacrifice (I think that is what happened to you). It never happened to me. Maybe the blood priestess sacrifice is based upon the number of units you started the battle, not the number of units you have at the moment you use the ability. If that is the case, I think it should be changed.
V³.Madêlinê Jul 15, 2014 @ 5:02am 
About sacrifice from Blood Priestess, it deal 30-30 damage and is subjected to difference of attack & and defend of caster and sacrificial lamb

Damage Inflicted (Attack of Inflicter versus Defense of Receiver)
Attack>Defense => +3.33% damage every point difference (max = 300%)
Attack<Defense => -3.33% damage every point difference (max = 66.67%)
(Courtesy of Ryastar from 1C forum)

Requirement for Sacrifice
And as someone said before, the limiting factor that prevent Sacrifice from work is the original max number of troop that your leadership can sustain without any -% leadership. If original number is 38, sacrifice works from below that number onwards

Troop Gain
To calculate how much you can gain per sacrifice, 23 Blood Priestess are able to sacrifice unit with not more than 690 total leadership (23*30-30 and I assume It takes the original required leadership). So, I can sacrifice Demon (2 demon = 600 leadership and provided 480hp which will * 0.8 to get 384hp gain), damage inflicted is calculated as close as my 2nd Paragraph and troop obtain is round off to the nearest 1/0. So 384 can give me 4 Succubus

Examples of Troop Gain (Blood Priestess = 23, Source-Target)
Demon - Succubus = 384 hp, 3.84, 4 troop gain
Necromancer - Succubus = 336hp, 3.36, 3 troop gain
Succubus - Demon = 320hp, 1.33, 1 troop gain
Last edited by V³.Madêlinê; Jul 17, 2014 @ 4:16am
Nom Jul 15, 2014 @ 5:38am 
In other words, if you want to increase the number of a certain unit you have with the b priestess to go into battle with a number below your ORIGINAL leadership. If your leadership without bonuses gives you 10 necs, go into battle with 6 or 7.
I think Madeline is the secret identity of the scientist in shelter :)
Nagezahn Jul 16, 2014 @ 1:54am 
Yes it is possible to have a stack go out of control when using BP's Sacrifice skill. Happened to me all the time, because there's no info displayed how many units you will gain.
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Date Posted: Jul 9, 2014 @ 4:21pm
Posts: 6