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I looked through the files and it seems like I did the following (I hope I got it right):
1. In steamapps\common\Darkside\data\mods\[MODNAME]\models
I put there the 3 .bma files that represent the vampire model:
1.1. 2vampire_dark.bma (When you don't have a horse yet)
1.2. 2vampire_horse.bma (When you have a horse - the model includes both Daert and the horse)
1.3. 2vampire_horse_wings.bma (When you're flying with a horse)
2. Those 3 files are not the original Daert models, but they are replaced by the .bma files of my choice (replacing means renaming). Ex. I replaced the firtst two with the "female vampire" .bma file and the last one with the bat model.
3. In order to make the animation work, I need to replace the corresponding animation files too. So in In steamapps\common\Darkside\data\mods\[MODNAME]\animation\
I have: vampire_dark_attack.bsa, vampire_dark_idle.bsa, vampire_dark_move.bsa, vampire_dark_rare.bsa, vampire_horse_attack.bsa, vampire_horse_idle.bsa, vampire_horse_move.bsa, vampire_horse_rare1.bsa, vampire_horse_rare2.bsa, vampire_horse_wings_fly.bsa, vampire_horse_wings_start.bsa, vampire_horse_wings_stop.bsa
4. To fine tune turn speed / walk speed / etc. I modified the following files:
steamapps\common\Darkside\sessions\darkside\mods\Lucinde De Morton\ses\
hero_main_2.atom, hero_olaf_2.atom
*So for Bagyr... you need to find the right bma files (model) and bsa files (animation) to replace. It's optional to mod the corresponding texture files and walk/turn speed, etc.
At first i had a glitch when the demon moved
to replace the vampire_dark_move.bsa file.
I was using the demon_move.bsa
(the animation was getting an ugly reset of position every second and some offset problems.)
Then i used the "demon_move_uni.bsa" instead And it worked PERFECTLY.
So yeah, if the animations do something weird, then the replacing file may be the wrong one.