Liftlands

Liftlands

slippers068 Apr 5, 2024 @ 5:14pm
Demo feedback & suggestions
I really enjoyed the demo, and I don't usually enjoy the "waves of enemies at night" kind of game. This was fairly easy so it wasn't too stressful. I'm guessing many people will be asking you to make it harder. All I can say is I hope you will keep a more relaxing option like the way it is now for those of us who prefer to focus on building up the town.

A few suggestions:
-When you click on a slot over a building, it should take you to the toon that is assigned to that slot so you can easily reassign them.
-It would be fun if the toons gain xp and get better at a task the more they do it, so you have to manage their activities for max efficiency.
-I couldn't tell if there was health regen in the game or not since a chronically injured toon would sometimes just randomly heal to 100%. I wasn't sure if that was a bug. It would be good to have regular health regen that is predictable.
-Can you have the enemies drop loot? It would be rewarding to pick up something when they die. Even if it is usually grass & feathers and just randomly something rare or valuable (like something you need to upgrade the altar). Currently the heaps of corpses seem kind of pointless.

Thanks for a fun demo. I've wishlisted the game, but will wait and see what the release version is like before purchasing, since I prefer the building to dealing with the enemies. But I'm sure this game will attract a big audience either way. :)
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Showing 1-4 of 4 comments
Tarzan  [developer] Apr 7, 2024 @ 12:46pm 
Thanks a lot for playing the demo!

Thats also great feedback and most of it is stuff that we have planned to add.

and yeah, focus will be dynamic as you can choose to focus on the village in a peaceful manner or go to war with other gods.
and on top of that i most likely will add some type of different modes as well.

thanks again!
haseebmalic Apr 9, 2024 @ 4:33pm 
please make it open world after like they manage to reach level 10?
haseebmalic Apr 9, 2024 @ 4:51pm 
Originally posted by slippers068:
I really enjoyed the demo, and I don't usually enjoy the "waves of enemies at night" kind of game. This was fairly easy so it wasn't too stressful. I'm guessing many people will be asking you to make it harder. All I can say is I hope you will keep a more relaxing option like the way it is now for those of us who prefer to focus on building up the town.

A few suggestions:
-When you click on a slot over a building, it should take you to the toon that is assigned to that slot so you can easily reassign them.
-It would be fun if the toons gain xp and get better at a task the more they do it, so you have to manage their activities for max efficiency.
-I couldn't tell if there was health regen in the game or not since a chronically injured toon would sometimes just randomly heal to 100%. I wasn't sure if that was a bug. It would be good to have regular health regen that is predictable.
-Can you have the enemies drop loot? It would be rewarding to pick up something when they die. Even if it is usually grass & feathers and just randomly something rare or valuable (like something you need to upgrade the altar). Currently the heaps of corpses seem kind of pointless.

Thanks for a fun demo. I've wishlisted the game, but will wait and see what the release version is like before purchasing, since I prefer the building to dealing with the enemies. But I'm sure this game will attract a big audience either way. :)

holy shift that is so much also i think there should be tools in the game as well as new monsters and animals ik it is still in early development but this is the first time i found a game that i like that hasn't fully developed and the fact i can even chip in about this is incredible to me
Tarzan  [developer] Apr 11, 2024 @ 2:20am 
Originally posted by slippers068:

holy shift that is so much also I think there should be tools in the game as well as new monsters and animals ik it is still in early development but this is the first time i found a game that I like that hasn't fully developed and the fact i can even chip in about this is incredible to me

Happy to hear you're as excited as me, I'm always open to feedback and ideas.
Yeah, lots more monsters, professions, and stuff to do is coming.
Last edited by Tarzan; Apr 11, 2024 @ 2:20am
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