Faces of War

Faces of War

German Campaign - "Marvie" Mission
This is the one with the winter village sceney, which has you starting off with a Pz-IVg and a Panther, which you lose before you've even turned the first corner, versus what seems to be over 400,000 US troops.

Seeing as "Faces of War" has NO cheats whatsoever - which always happens in games that need them most, games of EXTREME unfair difficulty (usually Russian made) - can anyone tell me how to even begin to win this mission?
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Showing 1-15 of 19 comments
hagakuremoi Jun 9, 2016 @ 8:07pm 
There will be only 200 US troops and 20 vehicles including many Pershing heavy tanks...

The first part is very tricky, you need to neutralize the two artillery pieces and avoid the bazooka it is almost trial and error. I don't have the game installed now but I suppose you can use a guide meanwhile.

https://www.gamefaqs.com/pc/928184-faces-of-war/faqs/45457
Mr Noseybonk Jun 10, 2016 @ 4:11pm 
Thanks Hagakuremoi! I've got a savegame with all the campaign maps unlocked..... so I can play around with them at leisure now! And it seems this "Marvie" map is not even remotely the most difficult!!!!!
hagakuremoi Jun 10, 2016 @ 10:02pm 
Yeah, Dinant, Rochefort, Louvain, Walcheren Isle, Omaha Beach, Lehrter Bahnhof and Reichstag are more difficult.

Louvain is longest one, there are something like 900 enemy soldiers and 40 vehicles.

In many missions I felt like this.

http://giphy.com/gifs/n7TyooZtZn3Ko

You can edit the profile files of this game and the other Men of War games to unlock missions manually.
Last edited by hagakuremoi; Jun 10, 2016 @ 10:04pm
STarScream Jun 14, 2016 @ 3:16am 
Originally posted by gartheastwood:
This is the one with the winter village sceney, which has you starting off with a Pz-IVg and a Panther, which you lose before you've even turned the first corner, versus what seems to be over 400,000 US troops.

Seeing as "Faces of War" has NO cheats whatsoever - which always happens in games that need them most, games of EXTREME unfair difficulty (usually Russian made) - can anyone tell me how to even begin to win this mission?
I have played this game a lot, way before it was on steam. Use your soldiers with AT grenades. If you get into the right spot, u can take 1 out throwing it over the hill on the right at the starting point.. And yes, there are cheats, I have sevral some I had to make myself.
Last edited by STarScream; Jun 14, 2016 @ 3:17am
STarScream Jun 14, 2016 @ 3:22am 
A mod I found long ago adds extra units for u at the start of every mission. I made a mod myself that makes u virtually indestructable and I have a file that u can add that unlocks every mission in the game. If anyone wants any of these, let me know and I will upluad them to a site I use for downloading.
Last edited by STarScream; Jun 14, 2016 @ 3:22am
STarScream Jun 14, 2016 @ 4:31am 
If u want to change it yourself, you have to go into resorce folder then open the file named "game.pak" with winrar the open folder named set, then open folder named difficulty and inside there you will easy, normal, hard etc. ... Extract those files, change the vales then re-insert the files.. Thats all I had to do. If you know how to change the different values, u can make it so its harder for your soldier to be killed and/or make your weapons more accurate and/or make enemy soldiers less accurate and many others and other values for the game...

I tried finding a cheat a long time ago so I decided to try it myself and after a few hours, i figured it out.

In Faces of War, if u take your time, use your grenades well and use your sniper a LOT, its not that hard.
Mr Noseybonk Jun 14, 2016 @ 2:06pm 
Originally posted by STarScream:
If u want to change it yourself, you have to go into resorce folder then open the file named "game.pak" with winrar the open folder named set, then open folder named difficulty and inside there you will easy, normal, hard etc. ... Extract those files, change the vales then re-insert the files.. Thats all I had to do. If you know how to change the different values, u can make it so its harder for your soldier to be killed and/or make your weapons more accurate and/or make enemy soldiers less accurate and many others and other values for the game...

I tried finding a cheat a long time ago so I decided to try it myself and after a few hours, i figured it out.

In Faces of War, if u take your time, use your grenades well and use your sniper a LOT, its not that hard.

Hi STarScream,

I was hoping you might join in here, as I've seen you mention you've made your own cheat mods elsewhere in these forums!

Unpacking "easy.di", "normal.di" and "hard.di" is exactly what I did..... and set the relevant hitpoint stats with those files to the recommended values I've seen on the internet which is 40.
It did not appear to make any difference..... I even tried extreme values such as 40000. Still no apparent difference.
I checked, double checked and triple checked the "easy.di", "normal.di" and "hard.di" files, whilst they were within the "game.pak" file, and my changes had taken. The game just didn't seem to know it - or something in this version manages to overide these custom values to the developers intended default values. If the developer is as utterly draconian "anti-cheat", like say the developers of "European Escalation" for example, then I can believe this ♥♥♥♥♥♥♥♥ would happen!

As for your files, give links to them by all means..... but, and you can call me paranoid all you like for this, because you'd be correct, I *am* paranoid when it comes to downloading strange files..... I'd like to see other users vouching for the authenticity and safety of your cheat files first!

PS/ I noticed another thread where'd you'd given a such a link, and I asked for people to verify their experiences if they've tried it. No-one has answered as of yet! I'm sure your stuff is trustworthy StarScream, but I really would feel more confident is anyone else who has tried your stuff out can verify it's kosha!

Last edited by Mr Noseybonk; Jun 14, 2016 @ 2:16pm
STarScream Jun 14, 2016 @ 3:28pm 
Originally posted by gartheastwood:
Originally posted by STarScream:
If u want to change it yourself, you have to go into resorce folder then open the file named "game.pak" with winrar the open folder named set, then open folder named difficulty and inside there you will easy, normal, hard etc. ... Extract those files, change the vales then re-insert the files.. Thats all I had to do. If you know how to change the different values, u can make it so its harder for your soldier to be killed and/or make your weapons more accurate and/or make enemy soldiers less accurate and many others and other values for the game...

I tried finding a cheat a long time ago so I decided to try it myself and after a few hours, i figured it out.

In Faces of War, if u take your time, use your grenades well and use your sniper a LOT, its not that hard.

Hi STarScream,

I was hoping you might join in here, as I've seen you mention you've made your own cheat mods elsewhere in these forums!

Unpacking "easy.di", "normal.di" and "hard.di" is exactly what I did..... and set the relevant hitpoint stats with those files to the recommended values I've seen on the internet which is 40.
It did not appear to make any difference..... I even tried extreme values such as 40000. Still no apparent difference.
I checked, double checked and triple checked the "easy.di", "normal.di" and "hard.di" files, whilst they were within the "game.pak" file, and my changes had taken. The game just didn't seem to know it - or something in this version manages to overide these custom values to the developers intended default values. If the developer is as utterly draconian "anti-cheat", like say the developers of "European Escalation" for example, then I can believe this ♥♥♥♥♥♥♥♥ would happen!

As for your files, give links to them by all means..... but, and you can call me paranoid all you like for this, because you'd be correct, I *am* paranoid when it comes to downloading strange files..... I'd like to see other users vouching for the authenticity and safety of your cheat files first!

PS/ I noticed another thread where'd you'd given a such a link, and I asked for people to verify their experiences if they've tried it. No-one has answered as of yet! I'm sure your stuff is trustworthy StarScream, but I really would feel more confident is anyone else who has tried your stuff out can verify it's kosha!


Well, I dont know what to tell u then. Hope u figure it out. Until then, I beat the whole game by taking my time. I mean like well over an hour a mission and a few hours on a couple missions.Just Remember, Grenades and Sniper Rifles, that is by FAR the most important thing as far as single player. Have a good day!
Mr Noseybonk Jun 15, 2016 @ 3:45pm 
Indeed AT grenades seem way too OP in FoW. In real life they were more of danger to the thrower than to the target, being heavy, clumsy, unstable, unreliable, extremely short ranged and difficult to throw accurately, plus the crazy angles the HEAT warhead went off (if it even did go off) often resulted in jack all armour penetrating ability..... plus it required the thrower to expose himself to every fricking tube from 7.62mm upward in the whole neighbourhood! Not good for *his* tube.... 8==D!

In real life they were virtually useless!
Last edited by Mr Noseybonk; Jun 15, 2016 @ 3:48pm
hagakuremoi Jun 17, 2016 @ 7:08pm 
Originally posted by gartheastwood:

In real life they were virtually useless!

Sources or never happened.:steamhappy:
Mr Noseybonk Jun 17, 2016 @ 7:32pm 
Bet the poor sods who had to use hand thrown AT grenades wish they never happened!
I wouldn't want to face a PzV with just a couple and a pole mine!
hagakuremoi Jun 17, 2016 @ 7:50pm 
Originally posted by gartheastwood:
Bet the poor sods who had to use hand thrown AT grenades wish they never happened!

Same for the tank crews!
Mr Noseybonk Jun 17, 2016 @ 11:16pm 
http://military.wikia.com/wiki/Anti-tank_grenade

Pretty much says it all, more of a danger to the user than the target. Requires a lot of skill and practice to use them right. Point blank range. More of a suicide weapon than anything else. Had to hit at exactly the right angle for the HEAT effect to really work. Used all kinds of crazy ideas to try make the warhead land right, but I bet few worked well. Churchill was all for them - well that says it all, him of all elitist pricks would say that! Each one cost the goverment mere pennies and he himself would never be the poor sod having to throw one. Had suprising sucesses against Italian tanks in North Africa. Wow..... those Italian CV-33's were soooooo hard with their 8mm armours!

These things probably did make lucky kills against heavier stuff, especially those with very flat roofs, like Tiger I's and KVs..... but I bet they weren't many. And no way they were even 1% as effective as this game makes them out to be! Nor were tanks so weak as this game also makes them out! Especially if the tank also had proper infantry support. Still, "FoW" doesn't claim to be a full on sim, just an RTS, so ok, room for some fantasy I suppose!

Tank crews probably feared propelled grenades, Pzfausts, Bazookas, M9 rifle grenades etc, but likely laughed at the MG fodder armed with RPG-40's! Unless an entire platoon's worth of 40 came at them all at once, knowing Red Army doctrine (ie stuff the soldier, he's just meat, and we have 20 million to spare) that probably happened all the time! And of course, from hidden defensive positions too - but that's what infantry support was for right?
Last edited by Mr Noseybonk; Jun 17, 2016 @ 11:36pm
hagakuremoi Jun 18, 2016 @ 9:06am 
It says this too:

"The No 74 Grenade was later issued to troops as an emergency stop-gap measure against Italian tanks in North Africa, where it proved—to the surprise of many—highly effective"

"Shortly after the German invasion of Russia in 1941, the Germans introduced the Panzerwurfmine(L), an extremely lethal close-quarter HEAT anti-tank grenade that could destroy the heaviest armored tanks in the war"

" the RPG-43 with an improved kite-tail drogue in the handle and a standoff for the HEAT warhead, drastically increasing both accuracy and penetration, which was reported to be over 100 mm, more than adequate to cause catastrophic damage to any tank if it impacted the top. The Russian RPG-43 and RPG-6 were far simpler to use in combat than the German Panzerwurfmine(L)and did not require extensive training."


Originally posted by gartheastwood:

Requires a lot of skill and practice to use them right. Point blank range. More of a suicide weapon than anything else.

In the game is the same... or maybe you are really good with AT grenades.



Last edited by hagakuremoi; Jun 18, 2016 @ 9:07am
Mr Noseybonk Jun 20, 2016 @ 2:39pm 
Well as I said before, that No 74 Grenade was effective against *Italian* tanks. All of them vintage WWI / 1920's / 30's designs. And SLOW. And like most armour of the era had to stop to indulge in combat..... making them vulnerable to hand thrown AT..... I think Italy also neglected the idea of covering attacking tanks with their own infantry! Most Italian crews were also poorly trained, poorly motivated and saw little reason to "fight for El Duce"! Mussolini just did not inspire the sacrificial fervour amongst his troops that Hitler did with his! They also had poor visibility for the crews inside, so often never saw the infantry squad they just drove by - who are now showing No 74's up there exhaust holes! No wonder they were vulnerable.... heck even the BESA 15mm HMG was capable of stopping most Italian armour.
The heaviest Italian tanks at the time being the M-13/40 and M-14/41, which were little better than the obsolete (in 1941) A9 and A10 cruiser tank British designs of the mid-30's. Most 1941 Italian armor formations were composed of weak L-6/40 lights and totally puny CV series tankettes. All those very incapable M-13s, L-6's and CVs all were expected to overrun British infantry positions. No wonder even the No 74 scored a few kills! Bet the 2-pdrs did most of the hard work though!
Ah, I forget about the Italian Semoventes, though they were classed as assault guns, not tanks, and were easily as good as the German STuG-III! Now those would not have been quite so easy meat. However, I believe Italian armoured doctrine often meant they stayed further back, used more as artillery pieces. Well out of the range of any British infantry squad's hand AT - and most definately not being used to charge right on top of infantry positions!
Italian wheeled armoured cars were also of good quality. The Autoblinda was as good as any German Sdkfz-222 or 231. They were too mobile to be easy prey to AT grenades. Again though, they were used as scouts. Not assault machines attacking infantry lines.
I bet the British did *not* find equal success against using No 74's against Rommel's Pz-IIIs and Pz-IVs when they attacked British infantry positions!

That Panzerwurfmine was more of a hand thrown mine, whose spring loaded "legs" made sure it was almost guaranteed to land right to allow the shaped charge to have it's full effect..... and it did not need to be thrown right bang onto the tank..... in front of it would also do..... hence the "mine" in it's name!

As for the Russian AT grenades, again they were hefty heavyweights, with a big boom and big potential AP. But exhausting to carry, and to throw. I think they'd need a bit more than just drogues and ribbons to made such a big brick fly right everytime. Not requiring extensive training say's it all..... the Red Army boys didn't get any probably! AFAIK these grenades were used more as explosives against hardened static structures and bunkers than against armour.

In "FoW" anything light or medium is destroyed with one good heavy RPG-43 everytime (for me anyway) and even Tigers usually get disabled (ie the game makes the crew bail) in one!
Still in the game, OP they may be, but I intended to exploit that fully. A lot of scenarios would be impossible without them!

PS/ Hope were not boring everyone else being such a pair of geeks over this AT grenade thing! :D


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