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The first part is very tricky, you need to neutralize the two artillery pieces and avoid the bazooka it is almost trial and error. I don't have the game installed now but I suppose you can use a guide meanwhile.
https://www.gamefaqs.com/pc/928184-faces-of-war/faqs/45457
Louvain is longest one, there are something like 900 enemy soldiers and 40 vehicles.
In many missions I felt like this.
http://giphy.com/gifs/n7TyooZtZn3Ko
You can edit the profile files of this game and the other Men of War games to unlock missions manually.
I tried finding a cheat a long time ago so I decided to try it myself and after a few hours, i figured it out.
In Faces of War, if u take your time, use your grenades well and use your sniper a LOT, its not that hard.
Hi STarScream,
I was hoping you might join in here, as I've seen you mention you've made your own cheat mods elsewhere in these forums!
Unpacking "easy.di", "normal.di" and "hard.di" is exactly what I did..... and set the relevant hitpoint stats with those files to the recommended values I've seen on the internet which is 40.
It did not appear to make any difference..... I even tried extreme values such as 40000. Still no apparent difference.
I checked, double checked and triple checked the "easy.di", "normal.di" and "hard.di" files, whilst they were within the "game.pak" file, and my changes had taken. The game just didn't seem to know it - or something in this version manages to overide these custom values to the developers intended default values. If the developer is as utterly draconian "anti-cheat", like say the developers of "European Escalation" for example, then I can believe this ♥♥♥♥♥♥♥♥ would happen!
As for your files, give links to them by all means..... but, and you can call me paranoid all you like for this, because you'd be correct, I *am* paranoid when it comes to downloading strange files..... I'd like to see other users vouching for the authenticity and safety of your cheat files first!
PS/ I noticed another thread where'd you'd given a such a link, and I asked for people to verify their experiences if they've tried it. No-one has answered as of yet! I'm sure your stuff is trustworthy StarScream, but I really would feel more confident is anyone else who has tried your stuff out can verify it's kosha!
Well, I dont know what to tell u then. Hope u figure it out. Until then, I beat the whole game by taking my time. I mean like well over an hour a mission and a few hours on a couple missions.Just Remember, Grenades and Sniper Rifles, that is by FAR the most important thing as far as single player. Have a good day!
In real life they were virtually useless!
Sources or never happened.
I wouldn't want to face a PzV with just a couple and a pole mine!
Same for the tank crews!
Pretty much says it all, more of a danger to the user than the target. Requires a lot of skill and practice to use them right. Point blank range. More of a suicide weapon than anything else. Had to hit at exactly the right angle for the HEAT effect to really work. Used all kinds of crazy ideas to try make the warhead land right, but I bet few worked well. Churchill was all for them - well that says it all, him of all elitist pricks would say that! Each one cost the goverment mere pennies and he himself would never be the poor sod having to throw one. Had suprising sucesses against Italian tanks in North Africa. Wow..... those Italian CV-33's were soooooo hard with their 8mm armours!
These things probably did make lucky kills against heavier stuff, especially those with very flat roofs, like Tiger I's and KVs..... but I bet they weren't many. And no way they were even 1% as effective as this game makes them out to be! Nor were tanks so weak as this game also makes them out! Especially if the tank also had proper infantry support. Still, "FoW" doesn't claim to be a full on sim, just an RTS, so ok, room for some fantasy I suppose!
Tank crews probably feared propelled grenades, Pzfausts, Bazookas, M9 rifle grenades etc, but likely laughed at the MG fodder armed with RPG-40's! Unless an entire platoon's worth of 40 came at them all at once, knowing Red Army doctrine (ie stuff the soldier, he's just meat, and we have 20 million to spare) that probably happened all the time! And of course, from hidden defensive positions too - but that's what infantry support was for right?
"The No 74 Grenade was later issued to troops as an emergency stop-gap measure against Italian tanks in North Africa, where it proved—to the surprise of many—highly effective"
"Shortly after the German invasion of Russia in 1941, the Germans introduced the Panzerwurfmine(L), an extremely lethal close-quarter HEAT anti-tank grenade that could destroy the heaviest armored tanks in the war"
" the RPG-43 with an improved kite-tail drogue in the handle and a standoff for the HEAT warhead, drastically increasing both accuracy and penetration, which was reported to be over 100 mm, more than adequate to cause catastrophic damage to any tank if it impacted the top. The Russian RPG-43 and RPG-6 were far simpler to use in combat than the German Panzerwurfmine(L)and did not require extensive training."
In the game is the same... or maybe you are really good with AT grenades.
The heaviest Italian tanks at the time being the M-13/40 and M-14/41, which were little better than the obsolete (in 1941) A9 and A10 cruiser tank British designs of the mid-30's. Most 1941 Italian armor formations were composed of weak L-6/40 lights and totally puny CV series tankettes. All those very incapable M-13s, L-6's and CVs all were expected to overrun British infantry positions. No wonder even the No 74 scored a few kills! Bet the 2-pdrs did most of the hard work though!
Ah, I forget about the Italian Semoventes, though they were classed as assault guns, not tanks, and were easily as good as the German STuG-III! Now those would not have been quite so easy meat. However, I believe Italian armoured doctrine often meant they stayed further back, used more as artillery pieces. Well out of the range of any British infantry squad's hand AT - and most definately not being used to charge right on top of infantry positions!
Italian wheeled armoured cars were also of good quality. The Autoblinda was as good as any German Sdkfz-222 or 231. They were too mobile to be easy prey to AT grenades. Again though, they were used as scouts. Not assault machines attacking infantry lines.
I bet the British did *not* find equal success against using No 74's against Rommel's Pz-IIIs and Pz-IVs when they attacked British infantry positions!
That Panzerwurfmine was more of a hand thrown mine, whose spring loaded "legs" made sure it was almost guaranteed to land right to allow the shaped charge to have it's full effect..... and it did not need to be thrown right bang onto the tank..... in front of it would also do..... hence the "mine" in it's name!
As for the Russian AT grenades, again they were hefty heavyweights, with a big boom and big potential AP. But exhausting to carry, and to throw. I think they'd need a bit more than just drogues and ribbons to made such a big brick fly right everytime. Not requiring extensive training say's it all..... the Red Army boys didn't get any probably! AFAIK these grenades were used more as explosives against hardened static structures and bunkers than against armour.
In "FoW" anything light or medium is destroyed with one good heavy RPG-43 everytime (for me anyway) and even Tigers usually get disabled (ie the game makes the crew bail) in one!
Still in the game, OP they may be, but I intended to exploit that fully. A lot of scenarios would be impossible without them!
PS/ Hope were not boring everyone else being such a pair of geeks over this AT grenade thing! :D