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As you experienced, you can have different experiences depending on your playstyle.
The ending on day 30 is determined by the direction of your gameplay,
and this game is designed for multiple playthroughs where you can clear and collect various different endings.
Therefore, the first playthrough feels like a tutorial, and from the second playthrough onwards, you can enjoy more diverse content through difficulty selection, New Game Plus elements, and more.
Regarding the encyclopedia or guidebook, we plan to continue adding information about how to obtain traits, artifact information, and other elements that need explanation.
However, as mentioned, it's difficult to know everything in the first playthrough, and even if we provide all information, it might become too complex, so it will be gradually added or unlocked.
(Please think of it like the unlocking system in roguelike games where you unlock new content with each playthrough)
We plan to release the game in November at the latest, but the exact date is not yet determined.
Thank you.
I also like the current path but not quite sure where it goes from there.