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Thank you very much for playing my game and I am so happy that you liked it. Yesss I am working very hard to make the game more interesting and content rich. I have lots of and lots of ideas but it takes time to develop. I am so passionate and we will make this game better all together with your valuable feedback and suggestions.
I have read all your review and added some of them to my feature list (todo list)! Thanksss for them.
Included for the Next Update:
Yes you are right. I didn't notice that! I will relocate it to the bottom left hand corner as you suggest.
Added this for Full Version:
You are right again :D Full version will have 15-20 moves. So it will be much better to have more slots. Ok I will do this 5
I am loading the GamePlay scene and taking the player from Dream to GamePlay scene here in this Black screen. I will check it. Could you share your PC specs with me?
This will be added in the Full Version:
Nice idea godambassador!
I thought about this and had a brainstorming with some of great players like you. At the end, we decided to make our grasshoppers teach them new moves automatically in the Kata hall as you said. Currently, Grasshoppers have cleaning and repairing abilities in addition to other student skills. But they will have teaching in kata hall and maybe registering new student abilities as well. So we can teach new moves to students or we can teach to our grasshoppers and they can teach to other students in kata hall automatically. How about that? What do you think?
This will be added in the Full Version:
You are right. I watch some of the players who also stream on Youtube and it is difficult to manage all of these tasks when you have many student and two schools. I plan to add a secretary for this. Players will be able to hire a secretary and she will do the registration work for us (Players can decide and order to her that don't register juniors but accept seniors). Secretary can't fight btw.
Actually each advertisement effects the candidate student spawn system differently but I will make it more realizable and add new mechanics. Players don't realize the change much during the play but spawn system increases the spawn rate and possibilty depending on current Marketing item. I will make it more noticable.
This will be added in the Full Version:
Players will be able to post and stick their own school's advertisements on village's walls just like sticking the motivation posters on his/her school's walls. Players will tear the rival schools' adverts on the billboard as well (This will be a funny mechanic because player might meet with the rival student and he/she will run after the player to punish)
Included for the Next Update:
Definitely you are right! Normally, tournament winning or losing posibility depends on these three metrics:
1. Your Student's Level (If you send a student who is a Level 10 to a tournament which needs Level 5. The winning posibility increases).
2. Your School's Happiness Level
3. How many moves does your student know? (If your student knows 2-3 moves, the winning posibility decreases). If your student knows 6-7 moves or more, the winning posibility increases.
This is very logical but I need to add a UI which informs the player why his/her student lost the tournament. (Lack of this or that).
This will be added in the Full Version:
Ohh I have suprises for this. New area will be added to the map and there will be 3-5 new figthing objectives.
This will be added in the Full Version:
Yes. There will be "Elite Warriors of Emperor" in the full version. They are using Sword and shields. We will use sword and Shurikens against them.
This is a very good idea! :) I am working on adding new content but Player will be able to send his/her best students against other REAL PLAYERS SCHOOLS. (Ofcourse if they open this feature in the settings panel). Therefore, even if the player completes the game, he/she will challenge to the real players and entertain. The fights won't be Real Time and player can challenge or can be challenged. A pop up will appear and the result will be shown. Player can loot and can be looted 🤗🤗🥋 What do you think?
Should I add Difficulty mode to the game for this? Like:
"Normal Mode": Your students will always recover and continue after they fill their health in time when they are injured.
"Master Mode": Your students might die or recover when they are injured. If they die, your school will lose that student just like the other rival schools.
So, the game will be more challenging. What do you think guys?