Fight School Simulator

Fight School Simulator

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godambassador Oct 23, 2024 @ 8:06pm
Review of my review!
I have played the Fight School Simulator Prologue and left a comprehensive review and here I am again!

First I would like to say that I loved the updates with mini games, lengthened story line, beginning dream tutorial on combat controls, rival school continuous battles, new moves to learn from the grandmaster, glowing aura of a student leveling up, local tournament "select a student" option, and so much more! This game has definitely been polished a lot and I appreciate the hard work or the developer and looking forward for more depth, content, and updates!

Now for some suggestions I think would be beneficial for the gameplay. Listed is the following:

- Student Tournament progress overlaps the fight controls on the right hand corner when entering fight mode. Would suggest putting the tournament progress on the bottom left hand corner.

- I like the fighting component of using buttons 123 however I think maybe 1-5 would be great especially since there are so many moves.

- After I completed the beginning fight tutorial, the screen went black for the longest time and I had to exit the game and come back in to continue.

- Would be great is the kata bell had an option to train the students to learn a skill. If they already learned it then they perform it anyway without glowing. If they didn't previously know it then they glow just like the learn skill F3 option performed.

- Since opening a 2nd school, it is harder for me to go back and forth to register new students so I would suggest making an option for a "lead grasshopper" or make one of the grasshoppers an "assistant master" to register new students for you for a limited amount of time. Of course this feature should only be unlocked if the student is over level 25 or so. Another option is for you to have to fight the master you learned moves from so that he will be willing to register students for you!

- There is not much explanation on advertisement. How long does the advertisement run and how many more people are exposed to it? Sometimes I don't notice a difference in the influx of students. If the influx is limited there should be a limit to how much you can purchase so money would not be wasted.

- It would be cool to have an option to send your students to attack a rival school and an ability to choose them by rank.

- Would be cool to have a master of a rival school to periodically challenge you to a one on one fight. The loser would take a certain percentage of students. This way there is a check and balance to gaining and losing students especially when you have over 250+

- Would like to see an option to upgrade your house or get a bigger one as you level up and expand your school.

- It would be great to have a small summary of why your student lost the tournament so you can know how to train them. Maybe show a leaning for either the "kick pro", "balanced", or "punch pro" like on the student training menu.

- An ability for YOU to fight multiple opponents in an overseas tournament would be cool especially if it could hurt or help your school's reputation

- Would really like more opportunities to fight large mobs that are harassing the people in the town.

- Would also suggest a tournament between all schools in the town with a prize of free advertisement or money.

- Periodically there should be a student that challenges you to a random fight and if they win, they take a percentage of your students to another school but if they lose you can either dismiss them or make them clean and repair the school(s) all night as punishment. This would also help the lag time of adventure way later in the game since there is not much to do after furnishing 2 schools, learning all the moves, and finishing all the quest thus far. (I know you are working on more to come)

- You may already be working on it but weapons learning would be a great addition since we are throwing darts and swinging swords already!

That is all that I can think of so far but hopefully the feedback and suggestions help!
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Showing 1-15 of 19 comments
Queen Developer  [developer] Oct 24, 2024 @ 1:00am 
Hi Dear godambassador,

Thank you very much for playing my game and I am so happy that you liked it. Yesss I am working very hard to make the game more interesting and content rich. I have lots of and lots of ideas but it takes time to develop. I am so passionate and we will make this game better all together with your valuable feedback and suggestions.
I have read all your review and added some of them to my feature list (todo list)! Thanksss for them.
Queen Developer  [developer] Oct 24, 2024 @ 1:00am 
"Student Tournament progress overlaps the fight controls on the right hand corner when entering fight mode. Would suggest putting the tournament progress on the bottom left hand corner."

Included for the Next Update:
Yes you are right. I didn't notice that! I will relocate it to the bottom left hand corner as you suggest.
Last edited by Queen Developer; Oct 24, 2024 @ 1:01am
Queen Developer  [developer] Oct 24, 2024 @ 1:01am 
"I like the fighting component of using buttons 123 however I think maybe 1-5 would be great especially since there are so many moves."

Added this for Full Version:
You are right again :D Full version will have 15-20 moves. So it will be much better to have more slots. Ok I will do this 5
Last edited by Queen Developer; Oct 24, 2024 @ 1:02am
Queen Developer  [developer] Oct 24, 2024 @ 1:01am 
"After I completed the beginning fight tutorial, the screen went black for the longest time and I had to exit the game and come back in to continue."

I am loading the GamePlay scene and taking the player from Dream to GamePlay scene here in this Black screen. I will check it. Could you share your PC specs with me?
Queen Developer  [developer] Oct 24, 2024 @ 1:02am 
"Would be great is the kata bell had an option to train the students to learn a skill. If they already learned it then they perform it anyway without glowing. If they didn't previously know it then they glow just like the learn skill F3 option performed."

This will be added in the Full Version:
Nice idea godambassador!
I thought about this and had a brainstorming with some of great players like you. At the end, we decided to make our grasshoppers teach them new moves automatically in the Kata hall as you said. Currently, Grasshoppers have cleaning and repairing abilities in addition to other student skills. But they will have teaching in kata hall and maybe registering new student abilities as well. So we can teach new moves to students or we can teach to our grasshoppers and they can teach to other students in kata hall automatically. How about that? What do you think?
Last edited by Queen Developer; Oct 24, 2024 @ 1:03am
Queen Developer  [developer] Oct 24, 2024 @ 1:03am 
"Since opening a 2nd school, it is harder for me to go back and forth to register new students so I would suggest making an option for a "lead grasshopper" or make one of the grasshoppers an "assistant master" to register new students for you for a limited amount of time. Of course this feature should only be unlocked if the student is over level 25 or so. Another option is for you to have to fight the master you learned moves from so that he will be willing to register students for you!"

This will be added in the Full Version:
You are right. I watch some of the players who also stream on Youtube and it is difficult to manage all of these tasks when you have many student and two schools. I plan to add a secretary for this. Players will be able to hire a secretary and she will do the registration work for us (Players can decide and order to her that don't register juniors but accept seniors). Secretary can't fight btw.
Queen Developer  [developer] Oct 24, 2024 @ 1:04am 
"There is not much explanation on advertisement. How long does the advertisement run and how many more people are exposed to it? Sometimes I don't notice a difference in the influx of students. If the influx is limited there should be a limit to how much you can purchase so money would not be wasted."

Actually each advertisement effects the candidate student spawn system differently but I will make it more realizable and add new mechanics. Players don't realize the change much during the play but spawn system increases the spawn rate and possibilty depending on current Marketing item. I will make it more noticable.

This will be added in the Full Version:
Players will be able to post and stick their own school's advertisements on village's walls just like sticking the motivation posters on his/her school's walls. Players will tear the rival schools' adverts on the billboard as well (This will be a funny mechanic because player might meet with the rival student and he/she will run after the player to punish)
Queen Developer  [developer] Oct 24, 2024 @ 1:09am 
"It would be great to have a small summary of why your student lost the tournament so you can know how to train them. Maybe show a leaning for either the "kick pro", "balanced", or "punch pro" like on the student training menu."

Included for the Next Update:
Definitely you are right! Normally, tournament winning or losing posibility depends on these three metrics:
1. Your Student's Level (If you send a student who is a Level 10 to a tournament which needs Level 5. The winning posibility increases).
2. Your School's Happiness Level
3. How many moves does your student know? (If your student knows 2-3 moves, the winning posibility decreases). If your student knows 6-7 moves or more, the winning posibility increases.

This is very logical but I need to add a UI which informs the player why his/her student lost the tournament. (Lack of this or that).
Queen Developer  [developer] Oct 24, 2024 @ 1:10am 
"Would really like more opportunities to fight large mobs that are harassing the people in the town."

This will be added in the Full Version:
Ohh I have suprises for this. New area will be added to the map and there will be 3-5 new figthing objectives.
Queen Developer  [developer] Oct 24, 2024 @ 1:12am 
"You may already be working on it but weapons learning would be a great addition since we are throwing darts and swinging swords already!"

This will be added in the Full Version:
Yes. There will be "Elite Warriors of Emperor" in the full version. They are using Sword and shields. We will use sword and Shurikens against them.
Queen Developer  [developer] Oct 24, 2024 @ 1:18am 
"Periodically there should be a student that challenges you to a random fight and if they win, they take a percentage of your students to another school but if they lose you can either dismiss them or make them clean and repair the school(s) all night as punishment. This would also help the lag time of adventure way later in the game since there is not much to do after furnishing 2 schools, learning all the moves, and finishing all the quest thus far. (I know you are working on more to come)"

This is a very good idea! :) I am working on adding new content but Player will be able to send his/her best students against other REAL PLAYERS SCHOOLS. (Ofcourse if they open this feature in the settings panel). Therefore, even if the player completes the game, he/she will challenge to the real players and entertain. The fights won't be Real Time and player can challenge or can be challenged. A pop up will appear and the result will be shown. Player can loot and can be looted 🤗🤗🥋 What do you think?
Queen Developer  [developer] Oct 24, 2024 @ 1:23am 
Lastly, I have questions guys! 🤗 When our students injured, they recover in time (depends on we have infirmary unlocked or not). But we don't lose our students despite rival schools lose their students when they are raided.

Should I add Difficulty mode to the game for this? Like:
"Normal Mode": Your students will always recover and continue after they fill their health in time when they are injured.
"Master Mode": Your students might die or recover when they are injured. If they die, your school will lose that student just like the other rival schools.

So, the game will be more challenging. What do you think guys?
Andy Oct 24, 2024 @ 11:59pm 
I think there should be the chance of losing students to rival schools, just as we can reduce their school numbers - that is fair.
Pengen Jago Oct 25, 2024 @ 3:57am 
but if we losing highest level of our student, it will be sad. because i remember some name who join first to my fight school till now haha.
Queen Developer  [developer] Oct 25, 2024 @ 4:12am 
That's right! :D Then what should we do than? I can add this as a setting. Challenging Mode - Normal Mode. How is it?
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