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TORT Jul 10, 2024 @ 12:20am
tips and tricks for views!
i have not played a lot but i have played with people who have 100s of hours in this they have taught me how to get better this tutorial will show you how to get views and my next one will show you how to deal with every monster:
1: no intro or outro save the film for later
2: only film scary stuff anything else is a waste of film
3: to maximise views use all tape
4 if you have a full server make sure someone dies and get it on camera if you cant get there death get their body on it this will help with views
5: try to get a variety of monster eg: snail and blob. dont just show a snail
6: optional: scream!

i hope this help give me feedback and stuff in the comments and tell me how i can improve
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Showing 1-10 of 10 comments
TORT Jul 10, 2024 @ 12:47am 
please tell me what i can improve on💗
NeoFoxxx Jul 10, 2024 @ 6:31pm 
1: agreed, i would only use around 6-10% for an intro, 80% entities, and 10% outro. If you are strictly going for views only, then its skippable.

2: Depends on what you film, bones, lasers, other players getting hurt by machinery all goes towards the views. (PlayerRagdolling also gets +20 views i think)

3) Obviously yes, use all the film, no matter what you make, even if its just goofing around if you get back. more film = more views, and more views = more money :>

4) Dead players get +10 views i think, (Score system is weird) so always record the bodies. If the entire team dies however, camera can be retrieved.
Plus if you die on the bell with the camera (Last player as well) you can retrieve it in the hub world from either the ship or the table, as when the operator dies in the bell, the camera is dropped in it. Meaning it comes back up.

5) Monsters spawn in waves every so often, so keep moving around and you will find some. (This is also why things like slurpers may randomly appear)
The more you film the better, if you focus on 1 for too long though, it won't give more points.

6) I guess? It doesn't help views, but useful for the funny.

Some tips I would add:

For the flicker, selfie with him in order to avoid a red light event and you can also get the views from having it on film. comes in real handy if you are alone.

Do not pick up the mushroom if you are alone, as this results in an instant transformation, The shroom transforms a player when everyone else is looking away.

The bomber's bombs can be thrown back, and the countdown only starts once the bomb has hit the ground.

If you encounter a big slap, a goo-ball can be used to aid in an escape, due to it being incredibly fast

(Not sure if patched) but having a microphone makes everyone able to hear you, regardless of where you are.

Use em if you want :>
Last edited by NeoFoxxx; Jul 10, 2024 @ 6:32pm
NeoFoxxx Jul 10, 2024 @ 7:14pm 
Update on the spawns if you want some more info on them:
This is how it works in the code:

Day 1:
spawned 3 monsters
Spawning 3 late monsters, all before 328.3822 (Around 5 minutes)
will spawn Ear after 21.41521 seconds
will spawn Spider after 272.6629 seconds
will spawn Toolkit_Wisk after 291.3322 seconds

Day 2:
spawned 2 monsters
Spawning 6 late monsters, all before 227.5425
will spawn Streamer after 60.79477 seconds
will spawn Toolkit_Wisk after 75.52141 seconds
will spawn Harpooner after 30.92477 seconds
will spawn SlurperGroup 5 after 47.81706 seconds
will spawn Slurper after 139.4584 seconds
will spawn Puffo after 215.5902 seconds

So a random amount of monsters spawns every so often in that time period.
Sometimes more, sometimes less.

So basically, wait around for 5 minutes and then all of the spawnable monsters will have spawned, meaning there's a lot better of a variety to pick from. As well as the danger of leaving alive going down :P
burg Jul 10, 2024 @ 7:42pm 
Originally posted by TORT:
please tell me what i can improve on💗

Gotta say this is an amazing discussion but the intro and outro I cant take away
TORT Jul 10, 2024 @ 8:15pm 
Originally posted by burg:
Originally posted by TORT:
please tell me what i can improve on💗

Gotta say this is an amazing discussion but the intro and outro I cant take away
alg man it was painful for me to learn
TORT Jul 10, 2024 @ 8:16pm 
Originally posted by NeoFoxxx:
Update on the spawns if you want some more info on them:
This is how it works in the code:

Day 1:
spawned 3 monsters
Spawning 3 late monsters, all before 328.3822 (Around 5 minutes)
will spawn Ear after 21.41521 seconds
will spawn Spider after 272.6629 seconds
will spawn Toolkit_Wisk after 291.3322 seconds

Day 2:
spawned 2 monsters
Spawning 6 late monsters, all before 227.5425
will spawn Streamer after 60.79477 seconds
will spawn Toolkit_Wisk after 75.52141 seconds
will spawn Harpooner after 30.92477 seconds
will spawn SlurperGroup 5 after 47.81706 seconds
will spawn Slurper after 139.4584 seconds
will spawn Puffo after 215.5902 seconds

So a random amount of monsters spawns every so often in that time period.
Sometimes more, sometimes less.

So basically, wait around for 5 minutes and then all of the spawnable monsters will have spawned, meaning there's a lot better of a variety to pick from. As well as the danger of leaving alive going down :P
very smart man thank you for helping me and them!
TORT Jul 10, 2024 @ 8:17pm 
Originally posted by NeoFoxxx:
1: agreed, i would only use around 6-10% for an intro, 80% entities, and 10% outro. If you are strictly going for views only, then its skippable.

2: Depends on what you film, bones, lasers, other players getting hurt by machinery all goes towards the views. (PlayerRagdolling also gets +20 views i think)

3) Obviously yes, use all the film, no matter what you make, even if its just goofing around if you get back. more film = more views, and more views = more money :>

4) Dead players get +10 views i think, (Score system is weird) so always record the bodies. If the entire team dies however, camera can be retrieved.
Plus if you die on the bell with the camera (Last player as well) you can retrieve it in the hub world from either the ship or the table, as when the operator dies in the bell, the camera is dropped in it. Meaning it comes back up.

5) Monsters spawn in waves every so often, so keep moving around and you will find some. (This is also why things like slurpers may randomly appear)
The more you film the better, if you focus on 1 for too long though, it won't give more points.

6) I guess? It doesn't help views, but useful for the funny.

Some tips I would add:

For the flicker, selfie with him in order to avoid a red light event and you can also get the views from having it on film. comes in real handy if you are alone.

Do not pick up the mushroom if you are alone, as this results in an instant transformation, The shroom transforms a player when everyone else is looking away.

The bomber's bombs can be thrown back, and the countdown only starts once the bomb has hit the ground.

If you encounter a big slap, a goo-ball can be used to aid in an escape, due to it being incredibly fast

(Not sure if patched) but having a microphone makes everyone able to hear you, regardless of where you are.

Use em if you want :>
this makes my tutorial look a bit bad
NeoFoxxx Jul 11, 2024 @ 6:55am 
Originally posted by TORT:
Originally posted by NeoFoxxx:
1: agreed, i would only use around 6-10% for an intro, 80% entities, and 10% outro. If you are strictly going for views only, then its skippable.

2: Depends on what you film, bones, lasers, other players getting hurt by machinery all goes towards the views. (PlayerRagdolling also gets +20 views i think)

3) Obviously yes, use all the film, no matter what you make, even if its just goofing around if you get back. more film = more views, and more views = more money :>

4) Dead players get +10 views i think, (Score system is weird) so always record the bodies. If the entire team dies however, camera can be retrieved.
Plus if you die on the bell with the camera (Last player as well) you can retrieve it in the hub world from either the ship or the table, as when the operator dies in the bell, the camera is dropped in it. Meaning it comes back up.

5) Monsters spawn in waves every so often, so keep moving around and you will find some. (This is also why things like slurpers may randomly appear)
The more you film the better, if you focus on 1 for too long though, it won't give more points.

6) I guess? It doesn't help views, but useful for the funny.

Some tips I would add:

For the flicker, selfie with him in order to avoid a red light event and you can also get the views from having it on film. comes in real handy if you are alone.

Do not pick up the mushroom if you are alone, as this results in an instant transformation, The shroom transforms a player when everyone else is looking away.

The bomber's bombs can be thrown back, and the countdown only starts once the bomb has hit the ground.

If you encounter a big slap, a goo-ball can be used to aid in an escape, due to it being incredibly fast

(Not sure if patched) but having a microphone makes everyone able to hear you, regardless of where you are.

Use em if you want :>
this makes my tutorial look a bit bad

Nah man its some good hints, just adding to em with my own takes :>
(I got around 200 hours on this game as well and know way too much about it)
If ya want a game as well lmk :>
EliteZaur Jul 17, 2024 @ 8:49pm 
I haven't played since before the major update; has spawning changed dramatically? I remember use to needing to search the whole factory in the first cycle to find stuff and now I get tons of rare spawns within a minute of Day 1. Also items seem to just disappear from the ground at the surface or in the diving bell (those places use to be safe to store things). Also has the placement of recovered cameras changed; I feel like before if you looked around where you died you were nearly guaranteed the old broken camera but I had no luck at all across a handful of attempts tn. It was just a weird experience today, like I felt I need to re-download the game because of how off things felt.
NeoFoxxx Jul 18, 2024 @ 6:30am 
Originally posted by EliteZaur:
I haven't played since before the major update; has spawning changed dramatically? I remember use to needing to search the whole factory in the first cycle to find stuff and now I get tons of rare spawns within a minute of Day 1. Also items seem to just disappear from the ground at the surface or in the diving bell (those places use to be safe to store things). Also has the placement of recovered cameras changed; I feel like before if you looked around where you died you were nearly guaranteed the old broken camera but I had no luck at all across a handful of attempts tn. It was just a weird experience today, like I felt I need to re-download the game because of how off things felt.

IK spawns are def different in how they work, being now they spawn in after a random time rather then waves. Can still get rare spawns but some not so much.
The diving bell does have some weird stuff going on with it, sometimes it works great others it dosen't, lost a few cameras to that
For the broken camera, it should still work fine. Long as you know where ya died, and look around that area. Can sometimes get stuck in walls so F if that happens
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Date Posted: Jul 10, 2024 @ 12:20am
Posts: 10