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First of all, I am saddened to hear that we have disappointed a long-time community member. I will try my best to explain our thinking and reply to your thread here.
With “decided to abandon development on your most popular (and profitable, might I add) game” I assume you mean Totally Accurate Battle Simulator?
We announced that the game wouldn’t get any more updates after the ones planned in the roadmap all the way back in 2022 - you can read that post here: https://store.steampowered.com/news/app/508440/view/4712459761453725298?l=english
The main reason TABS won’t be receiving more updates is the fact that the code base is very old and muddled due to its age, integrations and having to maintain many different platforms. This makes the game extremely hard to work in and the designers can spend a day trying to just open the Unity project. Due to the old code-base and how the game is built, any changes or additions can create more issues which can take months to fix and leaving the game in a broken state isn’t something we want to do.
We have also been working on TABS for 8 years this year we have always been open with the fact that we won’t work on just one game forever. TABS is in no way abandoned as we’re doing bug fixes and quality-of-life updates to ensure TABS’s future. We are not a games as a service company and TABS has received updates for 5 years after its early access release.
As you say you have been a community member for a long time, then you would know about our yearly tradition of April Fools games where we take a popular game genre and make something with our own spin on it. It shouldn’t surprise you that this year's edition took inspiration from amazing games like Lethal Company. As you mention yourself, you haven’t played the game so we understand if you don’t understand the differences between them. We have never claimed not to be inspired by Lethal Company - but the inspiration lies more in the phenomenon of games like Lethal Company and the streaming/video culture surrounding them which we wanted to parody. Both games end up having different purposes and mechanics with the video mechanic in CW being the very core of the game. At the end of the day, CW has brought a lot of joy to its players, including Lethal Company Dev Zeekerss themselves: https://x.com/ZeekerssRBLX/status/1775064602944160174 and that’s all we can really ask for.
Re charity: Most years like this year we’ve given the April Fool’s game away for free for a day or two before going paid or staying free - with for example TABG and Knightfall both going paid after the free period. The reason these games go paid after the free period is to pay for servers and compensate the devs working on the projects which is also the case this year. In 2020 however, the April Fool’s release was a Bug DLC for TABS where we turned the formula around where anyone who got it on the first day paid - with the proceeds going to charity and the DLC going free right after. We do it differently every year depending on the project, development costs and purpose.
As for “the original stuff you’ve already been teasing” we are still working on that game! :) HASTE: Broken World can be found here and is still being worked on by a bigger team: https://store.steampowered.com/app/1796470/HASTE_Broken_Worlds
I hope this explains the situation a bit more, and like I said you’re welcome to reach out to me by email if you have any further questions or concerns.