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yeah, sad
just make a setting that constrains the camera to a physicLESS object on the character, when you ragdoll simply un-constrain it, its really not a hard gamedev problem.
Or easier yet, if the camera object itself has physics just make a toggle to disable the component, REALLY not that hard.
I played this game for around 2 hours when it came out but couldnt play anymore because i almost threw up, so i waited a few weeks hoping the devs would implement something (really not that hard) to mitigate it or simply removing the camera wobble (again, really not that hard and some simple constrains is all it would take) considering that MANY other games that have cameras with physics and camera wobble HAVE a setting to disable it, but upon reading all the people asking for it and answers of the devs always being "its just how it is, cant do anything about it", all i read is "the physics on the camera are the problem, if the camera had no physics people wouldnt get motion sickness, unfortunately since i dont want to make a settings to remove the physics of the camera its impossible"
Shortening to:
Players asking you "hey, the physics on the camera are giving me motion sickness"
and the dev responding with:
"Oh thats because the camera has physics, and since i dont want to make a toggle to disable the physics of the camera or dont want to find a solution to it, is unfortunately, impossible"
"I know how to fix it, we could fix it, but unfortunately, since i dont want to fix it, its impossibe"
Please think of your playerbase, have a great day.
You know another game with ragdoll and physics AND no camera wobble? Lethal Company
Otherwise you'd have wonky things happening like the camera and the body being detached and not in sync, like in a certain physics based 'thieving' game.
The best possible fix is having a third person camera, so you can see your whole body.
This is a unity game so what you considered 'not hard' is different to what other devs do with it...
Third person camera is the best option for you. Heck people can possibly mod it in since Unity comes with default camera settings for games.
Spooktubers and the monsters are, in a sense, the hideous descendants of Wobblers...