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Or easier yet, if the camera object itself has physics just make a toggle to disable the component, REALLY not that hard.
I played this game for around 2 hours when it came out but couldnt play anymore because i almost threw up, so i waited a few weeks hoping the devs would implement something (really not that hard) to mitigate it or simply removing the camera wobble (again, really not that hard and some simple constrains is all it would take) considering that MANY other games that have cameras with physics and camera wobble HAVE a setting to disable it, but upon reading all the people asking for it and answers of the devs always being "its just how it is, cant do anything about it", all i read is "the physics on the camera are the problem, if the camera had no physics people wouldnt get motion sickness, unfortunately since i dont want to make a settings to remove the physics of the camera its impossible"
Shortening to:
Players asking you "hey, the physics on the camera are giving me motion sickness"
and you responding with:
"Oh thats because the camera has physics, and since i dont want to make a toggle to disable the physics of the camera or dont want to find a solution to it, is unfortunately, impossible"
"I know how to fix it, we could fix it, but unfortunately, since i dont want to fix it, its impossibe"
Please think of your playerbase, have a great day.
You know another game with ragdoll and physics AND no camera wobble? Lethal Company
People with bad motion sickness actually don't likely want to train their brain to adapt to it... For instance if you played VR you'd get motion sick from gliding movements almost instantly if that's your baseline level of sensitivity... But I played VR games over time to force myself to get used to it and now it doesn't bug me, even when I stopped for a long while.
Another thing to consider is how you are 'looking' at the screen. Maybe you are sitting too close to it? If you are sitting further away the motion sickness wouldn't be a issue since your eyes can tell apart the edge of the monitor and know it's a 'viewport' you are looking into, and not the full image to your eyes?
I'm not going to adapt my brain to a videogame, I don't even think that I can.
(I suffered from motion sickens in cars and other vehicles since I was a child. The problem is the side-by-side movement)
Plenty of developers choose to implement accessibility options to allow everyone to enjoy their game, it's completely reasonable for me to ask them to please add this option, and it's completely reasonable for the developers to decide whether to do it or not, depending on the effort it takes.
Landfall doesn't make games like that. Their characters are all physics-based. There is no abstract invisible object to attach the view to, just a physics-based body, and since it's physics-based it's going to wobble around. The only way to get rid of first person view bobbing would be to get rid of the physics-based characters, ie. a core feature of every one of Landfall's games. In other words, they're not going to scrap it, and making the view not bob in first person is impossible. They're not adding it just to ♥♥♥♥ with you and refusing to turn it off.
If modders cared much about improving the game one of them would have made a 3rd person camera mod (which WOULD be possible to not view-bob), but all they care about is cheating and ruining the game for everyone else. So you're going to have to wait for Landfall to either add third person, or options for a crosshair and increasing FOV, but don't wait for them to remove physics-based characters because it's not going to happen.
This is totally valid :) I will lock this thread since we have answered on our end and I don’t see a reason to have people debate you about accessibility options (which is a reasonable thing to ask for).