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why no peer to peer hosting
so you dont need servers
Originally posted by Botten Hanna:
HI, they game is relayed P2P - this helps with safety between players and some other stuff :)
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Showing 1-9 of 9 comments
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Botten Hanna  [developer] Apr 9, 2024 @ 1:32am 
HI, they game is relayed P2P - this helps with safety between players and some other stuff :)
Marcel_2111 Apr 9, 2024 @ 3:49am 
Originally posted by Botten Hanna:
HI, they game is relayed P2P - this helps with safety between players and some other stuff :)
that makes sence
Computery Apr 9, 2024 @ 6:07am 
Originally posted by Botten Hanna:
HI, they game is relayed P2P - this helps with safety between players and some other stuff :)
That's not true! You use a networking stack call Photon PUN, PUN clients connect to dedicated servers. In your case they are hosted with photon cloud. Landfall has been using pun for 9 years now lol it's not p2p. If it where p2p you could send your traffic over steam's free relay and it wouldn't cost you anything.
Taehl Apr 9, 2024 @ 7:19am 
"All Photon Cloud products are based on a client to server architecture, the most stable solution for multiplayer games! In peer-to-peer architectures clients often cannot connect due to NAT punch-through issues. This problem is even worse in mobile networks. With the Photon Cloud your games will always connect."

So let me get this straight - you use an authoritative server model, AND hackers are running rampant despite that?
Last edited by Taehl; Apr 9, 2024 @ 7:20am
Computery Apr 9, 2024 @ 7:30am 
Originally posted by Taehl:
"All Photon Cloud products are based on a client to server architecture, the most stable solution for multiplayer games! In peer-to-peer architectures clients often cannot connect due to NAT punch-through issues. This problem is even worse in mobile networks. With the Photon Cloud your games will always connect."

So let me get this straight - you use an authoritative server model, AND hackers are running rampant despite that?
Pun, despite using a dedicated server, is not a server authoritative system. There is no way for landfall to have server side logic. They *could* have a master client that operates similar to one, but it is not the same.
Last edited by Computery; Apr 9, 2024 @ 7:31am
Botten Hanna  [developer] Apr 9, 2024 @ 8:02am 
Originally posted by Computery:
Originally posted by Botten Hanna:
HI, they game is relayed P2P - this helps with safety between players and some other stuff :)
That's not true! You use a networking stack call Photon PUN, PUN clients connect to dedicated servers. In your case they are hosted with photon cloud. Landfall has been using pun for 9 years now lol it's not p2p. If it where p2p you could send your traffic over steam's free relay and it wouldn't cost you anything.


It is relayed P2P.

Yes there are dedicated servers for handling relaying of p2p messages, but there are no dedicated game servers.
Originally posted by Botten Hanna:
Originally posted by Computery:
That's not true! You use a networking stack call Photon PUN, PUN clients connect to dedicated servers. In your case they are hosted with photon cloud. Landfall has been using pun for 9 years now lol it's not p2p. If it where p2p you could send your traffic over steam's free relay and it wouldn't cost you anything.


It is relayed P2P.

Yes there are dedicated servers for handling relaying of p2p messages, but there are no dedicated game servers.
Relayed P2P, so you are saying that what happens on the host's end is what everyone else's client gets and the server exclusively acts as a middleman?

If what the server sees is what everyone gets and there is no host to influence that, that is by definition a dedicated server model.
Last edited by Porsche 911 Turbo S; Apr 9, 2024 @ 12:52pm
SenixPrime Apr 11, 2024 @ 1:58pm 
Originally posted by Porsche 911 Turbo S:
Originally posted by Botten Hanna:


It is relayed P2P.

Yes there are dedicated servers for handling relaying of p2p messages, but there are no dedicated game servers.
Relayed P2P, so you are saying that what happens on the host's end is what everyone else's client gets and the server exclusively acts as a middleman?

If what the server sees is what everyone gets and there is no host to influence that, that is by definition a dedicated server model.

I'm fairly certain the server in this model is only acting as a safeguard against accessing other players' IPs, rather than storing the actual session data. This is a relatively common strategy for safe P2P connections, and is not a dedicated server model.
ds Apr 13, 2024 @ 1:34am 
Steam provides the same p2p relay API for free, with even more features. I don't know the technical reason why they chose Photon over that, unless they plan on making the game cross-platform or available in other stores like the Epic Games Store and such.
Last edited by ds; Apr 13, 2024 @ 1:39am
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Date Posted: Apr 8, 2024 @ 2:25pm
Posts: 9