Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So let me get this straight - you use an authoritative server model, AND hackers are running rampant despite that?
It is relayed P2P.
Yes there are dedicated servers for handling relaying of p2p messages, but there are no dedicated game servers.
If what the server sees is what everyone gets and there is no host to influence that, that is by definition a dedicated server model.
I'm fairly certain the server in this model is only acting as a safeguard against accessing other players' IPs, rather than storing the actual session data. This is a relatively common strategy for safe P2P connections, and is not a dedicated server model.