Content Warning

Content Warning

Igris 3/abr./2024 às 2:09
So....what makes this game unique? Or any different from Lethal Company?
To me this just seems like an Lethal Company clone with a different objective.

I have seen people overpraising this game like it is second coming of Christ.
Yes, the game is fun with friends, but so was the Lethal Company for its 20-30ish hours.

Are people just gonna overhype this game to for no reason?
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Exibindo comentários 1625 de 25
Igris 3/abr./2024 às 4:54 
Escrito originalmente por Mellifluous.Angel:
Escrito originalmente por Ohnatnat:

The funny things is five developers are far behind compared to a solo developer. LC has few bugs and more interest contents even have a lore on the first day while CW has many frustating bugs (like lobby stuck, lost voice etc.) and no content, no lore on first day 😂
LC was made with the intent of having lore. This games lore is in the games description. Please think of intelligent arguments. As for bugs, LC was riddled with bugs and still has many.
Game should flash out the lore more, majority of people didn't even know it even has one.
Angel 3/abr./2024 às 4:56 
Escrito originalmente por Casey:
Escrito originalmente por Mellifluous.Angel:
LC was made with the intent of having lore. This games lore is in the games description. Please think of intelligent arguments. As for bugs, LC was riddled with bugs and still has many.
Game should flash out the lore more, majority of people didn't even know it even has one.
Because it's not marketed as having lore. The world is whacky dack and filled with monsters, that's the current lore, that's all it needs for *now*. If they add more later, good for them, but it doesn't need lore, as it's just a whacky game to play with friends for x hours then you can move on, or stay.
Igris 3/abr./2024 às 4:57 
Escrito originalmente por Mellifluous.Angel:
Escrito originalmente por Casey:
Game should flash out the lore more, majority of people didn't even know it even has one.
Because it's not marketed as having lore. The world is whacky dack and filled with monsters, that's the current lore, that's all it needs for *now*. If they add more later, good for them, but it doesn't need lore, as it's just a whacky game to play with friends for x hours then you can move on, or stay.
You know, having lore literally doesn't change anything you just mentioned, if anything it might make people more interested in it.
Última edição por Igris; 3/abr./2024 às 4:58
PHOBIE 3/abr./2024 às 4:58 
I'd go with which one has the best accessibility options.

The "have fun with friends" aspect suggests "if you don't have friends don't bother", and if you don't also have a microphone or don't want to use it, the game is just not playable.

This seems to lock out a large portion of buyers while frustrating both new players/people who value privacy, and people who get silent people in their lobby. Yes, one could argue they should have known better, but it is what it is.

Until they implement TTS/STT this will be so for the genre, and the "immersive" way these games have no text chat puts pressure on people, and contributes to making them niche.

Audio bugs make it so that people may be better off using a dedicated voice-client and then the game's vicinity-chat is out the window.

Maybe there's a text-to-speech/speech-to-text app to couple with the game somewhere, could also solve issues with different languages by way of translation.

While the tech-race for best accessibility could marginalize unique game-features, it's also a milestone for human evolution: Global in-line translation, STT/TTS, and voice-clarity amplification could have been invented long ago with a more user-centered industry.

The notable thing with Content Warning is that it allows you to purchase agency with your imaginary donation or ad-coupon money from streaming media. Personally I prefer roguelike unlocks and NewGame+ progression over one-off shops that give a leg-up for one run.
Ethanicuss 3/abr./2024 às 5:16 
Escrito originalmente por Ohnatnat:
Escrito originalmente por Mellifluous.Angel:

Again, I understand your argument and I'm not here to say anyones opinions are wrong or say what you like or dislike is wrong. But your claim on how the game is taking the same steps as LC by having a lack of content and stuff. The game JUST CAME OUT, it hasn't even had it's first patch yet, and the devs are in the Discussions taking in criticism and saying that they are working on bugs, then content will be coming. So my argument here is, I get what you are saying, you are valid, in some of it. But give it some time, this game has a team and a company behind it, LC has a single person who I believe is still in schooling. I know I word things harsh at times, but I'm just trying to let you see what I am saying while trying to also see your view :>

The funny things is five developers are far behind compared to a solo developer. LC has few bugs and more interest contents even have a lore on the first day while CW has many frustating bugs (like lobby stuck, lost voice etc.) and no content, no lore on first day 😂
What? Did you expect a game like this to have in-depth lore? Stop comparing games in this way. Having lore is not a prerequisite to being a good game. The devs know what Content Warning is and designed the game to boost this: It's a content-focused "funny moments" game, like Jackbox, or like VRChat can be, or Human Fall Flat. You're basically saying Titan Fall 2 is better than Mario Kart because Titan Fall 2 has better mechs. Also don't pretend that LC is bugless. I love the game but it also had annoying bugs related to voice chat or just straight up de-syncs that would require a lobby restart to fix. These things are to be expected.
Ethanicuss 3/abr./2024 às 5:22 
Escrito originalmente por Ethanicuss:
It's an outlet for funny moments like Jackbox more than a challenging and immersive experience like Lethal Company. Any comparison to LC should stop at the fact that it has a quota, a hub, and monsters.
Also I'd like to add that an objective is EVERYTHING in a game. It's literally what the game is centred around. The biggest difference between Minecraft and Terraria is that Terraria ends when you fight the final boss and Minecraft ends when you get tired of building. Don't get hung up on CW having a quota either, the game itself barely cares if you reach the quota, because the game is more about goofing around with friends than playing super optimally like LC. This gives the two games a vastly different feel.
Angel 3/abr./2024 às 5:36 
Escrito originalmente por Ethanicuss:
Escrito originalmente por Ohnatnat:

The funny things is five developers are far behind compared to a solo developer. LC has few bugs and more interest contents even have a lore on the first day while CW has many frustating bugs (like lobby stuck, lost voice etc.) and no content, no lore on first day 😂
What? Did you expect a game like this to have in-depth lore? Stop comparing games in this way. Having lore is not a prerequisite to being a good game. The devs know what Content Warning is and designed the game to boost this: It's a content-focused "funny moments" game, like Jackbox, or like VRChat can be, or Human Fall Flat. You're basically saying Titan Fall 2 is better than Mario Kart because Titan Fall 2 has better mechs. Also don't pretend that LC is bugless. I love the game but it also had annoying bugs related to voice chat or just straight up de-syncs that would require a lobby restart to fix. These things are to be expected.

Much better references and words than I used, thank you. I don't want to argue here forever, I wasn't trying to argue, just, state that I felt OP's view of the game was a little flawed, at least to an objective view of mine. But going back to LC, that game, basically requires mods. It's not necessary, but UI issues, bugs and stuff are things I got mods for when I played it. I also got the mods to see my legs because I really don't like having no legs in games. But anyways, this might be my final message in this thread because it's just going to escalate more and more. CW could use some updates definitely, LC is being worked on solo by a student (I believe) and they are different games with a similar premises. It happens a lot, look at Phas clones, some of those are really good actually. Alternatively, look at Battle Royales, I'll stop there lol. Have a good day or night everyone ^^
Carnforth 3/abr./2024 às 5:50 
Mate, the game has been out for a little over 24 hours now. The appeal, and why it has 200k concurrent players (or did) is that it's a whacky horror game with a comedic undertone. Anyone who knows Landfall knows that it's not going to be the next LC. It's not going to rival Phasmo, or at the very least, that's probably not the devs' intention.

Look at Landfall's prior games: Clustertruck, TABS, etc. These aren't deep games to immerse yourself in; they're fun time-wasters to play when you could use a good laugh; or rage, in Cluster's case.

Stop being a pessimistic soul-sucker and let people enjoy the game for what it is; not a lore-driven videogame, but essentially a kids' version of LC.
Igris 3/abr./2024 às 6:16 
Escrito originalmente por Carnforth:
Mate, the game has been out for a little over 24 hours now. The appeal, and why it has 200k concurrent players (or did) is that it's a whacky horror game with a comedic undertone. Anyone who knows Landfall knows that it's not going to be the next LC. It's not going to rival Phasmo, or at the very least, that's probably not the devs' intention.

Look at Landfall's prior games: Clustertruck, TABS, etc. These aren't deep games to immerse yourself in; they're fun time-wasters to play when you could use a good laugh; or rage, in Cluster's case.

Stop being a pessimistic soul-sucker and let people enjoy the game for what it is; not a lore-driven videogame, but essentially a kids' version of LC.
Sure, I am a soul sucker for not wanting this game to be a souless LC clone.
So what if it came out a day or two ago? Doesn't make it immune to criticism or suggestions on what to add.

If you are that type of person who likes to pay for what is essentially the same game, you should try FIFA games or any sports games by EA. I think you'd enjoy those too.
Ethanicuss 3/abr./2024 às 6:57 
Escrito originalmente por Casey:
Escrito originalmente por Carnforth:
Mate, the game has been out for a little over 24 hours now. The appeal, and why it has 200k concurrent players (or did) is that it's a whacky horror game with a comedic undertone. Anyone who knows Landfall knows that it's not going to be the next LC. It's not going to rival Phasmo, or at the very least, that's probably not the devs' intention.

Look at Landfall's prior games: Clustertruck, TABS, etc. These aren't deep games to immerse yourself in; they're fun time-wasters to play when you could use a good laugh; or rage, in Cluster's case.

Stop being a pessimistic soul-sucker and let people enjoy the game for what it is; not a lore-driven videogame, but essentially a kids' version of LC.
Sure, I am a soul sucker for not wanting this game to be a souless LC clone.
So what if it came out a day or two ago? Doesn't make it immune to criticism or suggestions on what to add.

If you are that type of person who likes to pay for what is essentially the same game, you should try FIFA games or any sports games by EA. I think you'd enjoy those too.
Except that it's not "essentially the same game" and in saying that it is, you are sucking more souls than you are giving good critique.
If you look at this game and think "yep this sure looks soulless" then I don't know what to tell you.
Even your main point at the top of this thread was "yeah this game is fun with friends but so is Lethal Company". Like huh?? What are you even saying.
I beg you to do this:
1) Go play a game of Lethal Company.
2) Immediately afterwards, play a game of Content Warning.
They play entirely differently, and you are only comparing them based on a few similarities rather than the game as a whole.
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Publicado em: 3/abr./2024 às 2:09
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