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I have reduced the green speed and it doesn't seem to make a difference. The ball doesn't roll quite as far, but the caroms are still considerably more severe than I've seen in real life (and I used to play in the mountains so I'm used to some severe slopes). Of course, maybe it's just me.
Note that the settings were for firmness of 1 and stimp of 9 - the very lowest settings allowable in the game. Let me stress this - these greens are as slow as they can get. Anything higher will magnify the issue. So if it just looks like a minor thing, it's not when the green speeds are fast or the slopes even more pronounced.
The videos are compressed. The game looks far better on my computer. So if anyone says that the graphics look bad, that compression and not the game. I greatly reduced the resolution to make it faster to upload. I have the originals if they're needed, but I think the point gets across even in lo-res.
All of these were from the same round.
Also, all of these shots were taken with a wedge (52 degree). This type of shot therefore shouldn't roll. On very soft greens, it should check up and stay put. I'm trying to take as much variability out of these examples as well.
Finally, the three shots in these videos actually all worked in my favor. I didn't want anyone to think I was complaining about a bad bounce.
http://youtu.be/GzSvX1sY0E4
Wedge from the tee into a soft green. Note it hits the slope on the left side and takes almost a sidewards bounce. But it's really the 2nd and 3rd bounces that look off to me. It's like it was gathering steam downhill when in reality it shouldn't have with that club and those conditions. Then it proceeds to roll almost 20 feet sidewards. That's from a pretty inconsequential slope.
http://youtu.be/9TkTp-0Zk_w
I think this one shows it best. The ball is tailing off (I faded it) and it hits the moderate slope on the left side. Again, that ball should have either stayed there or bounced forward. Instead, it hops 90 degrees to the right and rolls over 20 feet. It's a more severe slope, but the effect here is greatly pronounced.
http://youtu.be/aJpQWDfxSP8
What's wrong with this one you may ask? Watch the flight of the ball. I sliced the ball and the wind was pushing the ball the same direction. Look at the flight of the ball - there's no way that ball hops almost straight up on such a mild slope and then proceeds to work from left to right. From a real world physics standpoint, there's no way that ball can hop any direction but left - it's tailing off far too fast.
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http://youtu.be/tvFRGz8V2RI
This one is in high res for obvious reasons and isn't related to the bounce issue. Occasionally I'll see slightly weird interactions with the hole edges. This one happened in the same round so I thought I'd post it. Note how the ball speed is slowing down at the cup and kind of "bumps" the lip twice. Each bump seems to make the ball speed up and it really kind of flies out. Then it hits a small slope and seems to gather even more momentum. It's close, but it just doesn't look quite right to me. I lipped the putt no doubt, but it was dying at the hole - maybe going 12 to 18 inches past - and the odd lip mechanics threw it almost 5 feet out.
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Note that I am not trying to be nitpicky, just pointing out things as I go so PG can be the best golf sim it can be (it's already the best on the market IMO). And none of these are glaring issues, but they're just slightly off IMO.
Still lovin' the game! 60 FPS on my slightly outdated machine and looks great to boot. The gameplay is relaxing and fun. Can't wait to see what's next!
The putt I agree looks off, our lip physics need some work for sure.
Played a round with firmness 10 and Stimp 9
Try it yourselves ball reacts like a tennis ball,surely it should be just the greens that have the firmness applied to it?
You are correct in that 'firmness' affects both the fairway and the greens. Based on posts that I've seen, that is a change being considered. I would expect to see a change in this area in the near future sometime after the conversion of the game and all the courses from Unity 4 to Unity 5 which is in process.