Dungeonmans

Dungeonmans

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Upgrade Hammer suggestions.
1. Suggest that items which already have had a hammer used on them gain a special prefix, maybe "hammered", so that we don't go about destroying said items by accident. Right now there's no way to tell if an item has been hammered or now.

2. Suggest that the upgrades have a filter by effect type, for example, magnitudes of cold resist, rather than just in alphabetical order.

Thanks!
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Showing 1-13 of 13 comments
Timeslice Jan 8, 2015 @ 6:45pm 
#1 for sure, please. Sorting by category would be nice too.
Elhazzared Jan 8, 2015 @ 10:09pm 
It's not really about it being hammered already or not. It's all about power. The more power an item has the higher the likelyhood of hammering an upgrade will destroy it.

For example, once I had a weapon with 3 really good upgrades (it was a nice drop) I hammered it once and it worked, I did it a second time and it blew up. I closed the game and reloaded and the first time I tried to hammer it it blew right out of the bat.

Similarly, I've hammered some items multiple times without them blowing up. So the higher the power of the weapon the more likelly it will blow when you upgrade it. After you think a weapon is already powerful, don't hammer it anymore, use scrolls. They might not give you what you want, they might fail to increase the weapon power, but they will never make it blow... That said I think scrolls will auto fail past a certain amount of power but I can be wrong here.
Timeslice Jan 15, 2015 @ 8:49pm 
I would still like to know how many times I've hammered an item. I've never had one break except when applying more than one hammer.
telgalad Jan 15, 2015 @ 9:04pm 
Ummm... ive never had an item blow up from being hammered on the first try... And ive upgraded several hundred weapons at this point...

I tried to do some testing on getting a second hammer to work on an item, after about 50 tries i couldnt get a second hammer to work so I gave up... However I had always used scrolls first...

Does anyone know the math behind the upgrade system? Ive always gotten the first blacksmith upgrade to work, even when scrolls refuse the item and it has a starforge upgrade. Would the best way to go put 2-3 hammer upgrades on, then use 4 scrolls, and then use the starforge?
Honorable_D Jan 15, 2015 @ 11:31pm 
If using a second hammer destroys the item 100%... then why not just disable the ability to do so? Ya know, incase of misclicks/accidents.
Originally posted by telgalad:
Does anyone know the math behind the upgrade system? Ive always gotten the first blacksmith upgrade to work, even when scrolls refuse the item and it has a starforge upgrade. Would the best way to go put 2-3 hammer upgrades on, then use 4 scrolls, and then use the starforge?

I don't think anyone publicly (except the dev) knows the failure rates. All I know is the first hammer always seems to work 100%.

My theory is that hammer success rates are based on how many times it's been hammered already because you can have an item that came with affixes and been scrolled and always use the hammer successfully on it the first time.

I've gotten up to "Incomprehensibly" (5 stacks of the same stat) once. The success rates diminish quite rapidly after each successful hammer.
Regular > Super > Ultra > Hyper > Incomprehensibly

Scrolls, however, are a bit odd. Scrolls seem to have a success rate (at least to me anyway) based on how many affixes the item has in total already.

I hammered a plain item once and then failed to apply a scroll affix to the item.

It's not a 100% fail rate though. I tried scrolling two more items that were hammered first and both scrolls worked on both items.

I also scrolled an item twice successfully (failed 2 times though, used 4 total).

Without knowing the exact rates, no one can give you a mathematically sound answer.

The downside of hammering multiple times last is you can lose all the scrolls you used and the item poofs if you fail the hammering, but it's easier to get the scrolls to successfully work.

The downside of scrolling last is you will use a ton of scrolls and it probably won't work but at least your item won't break once you get past the hammering.

I would scroll once first if the item has no affixes for 100% chance, then hammer x times hoping it doesn't break, then scroll x times.

Or I could possibly even scroll for at least two affixes before hammering, but remember, 2 successful hammers has a low chance of succeeding and 3 hammers even lower.

@OP, yeah those suggestions are pretty good ones
Last edited by Crazy Nastyass Honey Badger; Jan 17, 2015 @ 4:07pm
telgalad Jan 16, 2015 @ 5:15pm 
Ah, maybe thats why I had the 100% failure rate. I was always trying to get 2 different stats instead of adding the same stat twice. I will have to try that sometime.
Originally posted by telgalad:
Ah, maybe thats why I had the 100% failure rate. I was always trying to get 2 different stats instead of adding the same stat twice. I will have to try that sometime.

It shouldn't be 100% failure rate for adding two different affixes via hammer. I just tested about a minute ago and successfully added 'immunized' and 'radiant' hammers to a piece of armor. The success rate just seems low but it's definitely not 100% failure.
Elhazzared Jan 17, 2015 @ 2:18pm 
I've managed to add 3 hammers to a single item that already had 2 bonus. I'm not sure if they were all different or not though... As for whether the success chance is high or low I don't really know.
forrestomintero Jan 18, 2015 @ 2:29am 
the first hammer will always work as far as I can tell, but I can confirm that there is a numerical limit on the number of scrolls placed on a weapon. It's not power based, it's how many scrolls have successfully enchanted. Also I just want to say I just enstremfinized a weapon to have a +5% block chance -.-
Elhazzared Jan 18, 2015 @ 5:37am 
Not always, I've failed first hammers before, especially on things that already had a lot of enchantments. The more stuff it has the higher the likelyhood of the hammering breaking it down. If it has nothing then the hammer will work always (or at least that's my experience).
telgalad Jan 18, 2015 @ 8:59pm 
Yeah, the scrolls arent very stable... Ive gotten amazing buffs from the bolster scrolls and horrible buffs from the exstremfinize scrolls...
Timeslice Jan 29, 2015 @ 4:42pm 
I've also been able to use bolster scrolls successfully on an item that enstremfify scrolls didn't work on. I really wish we knew more solid details about the mechanics. I really like not knowing what's going to happen, but I really want to know what could happen. I was expecting the scrolls to work alot more like they do in Angband (and variants), but currently they feel more like enchanting at various levels in minecraft.
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Date Posted: Jun 6, 2014 @ 10:52pm
Posts: 13