Dungeonmans

Dungeonmans

View Stats:
 This topic has been pinned, so it's probably important
[APro] MadjackMcMad  [developer] May 28, 2014 @ 11:40am
Sticky Bug Thread!
Got a crash bug, a corrupted save, or something that needs fixing? Feel free to post about it here. This thread is checked often, but not quite as often as the Discord, which is another great place to go for support.

https://discord.gg/0tYnHDpQ7v9rViPD

Last edited by [APro] MadjackMcMad; Jun 21, 2017 @ 10:49pm
< >
Showing 1-15 of 1,749 comments
Diggy May 28, 2014 @ 12:19pm 
Not sure if this is a bug or not but I can't get a few of the fightermans skills to work. I have a 1h tinsteel hammer and a heater in my offhand with a single piece of heavy chest armor, and when I try to use Crowd Control it says "Your equipment loadout is preventing you from using that power". It also does the same with Press the Attack and Storm Driver. Maybe I just dont know what I'm doing...
[APro] MadjackMcMad  [developer] May 28, 2014 @ 12:34pm 
Hey Diggs! Here's your problem, "Press the Attack" and "Storm Driver" are 2H weapon powers-- you need to have a two handed weapon to use them. You should have started with a Thick Plant With A Bent Nail in your bag, so you can use that as a 2H, but then you can't use your Sword and Board powers. You can mix and match lots of things but there are still a few power specific to having a shield or 2H weapon.
Seals May 28, 2014 @ 12:39pm 
When maximizing the game window, I get an error popup. I can continue or quit.
My desktop resolution is 2560x1440.

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NotSupportedException: XNA Framework Reach profile supports a maximum Texture2D size of 2048. at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message, Object arg1, Object arg2) at Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters(ProfileCapabilities profile, Int32 width, Int32 height, SurfaceFormat format, Boolean mipMap) at Microsoft.Xna.Framework.Graphics.RenderTarget2D.CreateRenderTarget(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat preferredFormat, DepthFormat preferredDepthFormat, Int32 preferredMultiSampleCount, RenderTargetUsage usage) at Microsoft.Xna.Framework.Graphics.RenderTarget2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height) at DungeonMans.wg2DRenderer.CreateRenderTargets() at DungeonMans.dmGame.Window_ClientSizeChanged(Object sender, EventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at Microsoft.Xna.Framework.GameWindow.OnClientSizeChanged() at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_UserResized(Object sender, EventArgs e) at Microsoft.Xna.Framework.WindowsGameForm.OnUserResized(Boolean forceEvent) at Microsoft.Xna.Framework.WindowsGameForm.Form_Resize(Object sender, EventArgs e) at System.Windows.Forms.Control.OnResize(EventArgs e) at System.Windows.Forms.Form.OnResize(EventArgs e) at System.Windows.Forms.Control.OnSizeChanged(EventArgs e) at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) at System.Windows.Forms.Control.UpdateBounds() at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at Microsoft.Xna.Framework.WindowsGameForm.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR CodeBase: file:/C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- DungeonMans Assembly Version: 0.2.0.0 Win32 Version: 0.2.0.0 CodeBase: file:///E:/Games/Steam/steamapps/common/Dungeonmans/dungeonmans.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.Xna.Framework.Game Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Game/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Game.dll ---------------------------------------- Microsoft.Xna.Framework Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Microsoft.Xna.Framework.Graphics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll ---------------------------------------- Microsoft.Xna.Framework.Input.Touch Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Xna.Framework.Input.Touch/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Input.Touch.dll ---------------------------------------- Microsoft.Xna.Framework.Xact Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 built by: xnabldr CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Xact/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Xact.dll ---------------------------------------- Microsoft.Xna.Framework.GamerServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30901.0 CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Xna.Framework.GamerServices/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.GamerServices.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL CodeBase: file:/C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
tdstom May 28, 2014 @ 12:41pm 
game crashes on startup gives me a send feedback box which i have done
[APro] MadjackMcMad  [developer] May 28, 2014 @ 12:43pm 
tdstom: Are you the one who said "game crashes on startup"? The crash is telling me that you don't have a keyboard! I've not seen this one before. Is there something different about your setup?
[APro] MadjackMcMad  [developer] May 28, 2014 @ 12:44pm 
Originally posted by Seals:
When maximizing the game window, I get an error popup. I can continue or quit.
My desktop resolution is 2560x1440.

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NotSupportedException: XNA Framework Reach profile supports a maximum Texture2D size of 2048.

Thank you Seals! Looks like you won't be able to run this version at full screen, but you can still make the window pretty big. I'll make sure to create a fix that handles window sizes taller than 2048.
tdstom May 28, 2014 @ 12:46pm 
i have a keyboard, only thing im doing different is im using an apu (intergarated graphics/proccessor
edit:yes i was the one that sent that error report
Last edited by tdstom; May 28, 2014 @ 12:47pm
[APro] MadjackMcMad  [developer] May 28, 2014 @ 1:02pm 
tdstom I just got another crash report from you, and am doing some searching to see just WTF is going on. Let me ask you, do you happen to use Comodo Firewall?



tdstom May 28, 2014 @ 1:03pm 
i do use commodo is that causing the issues?

there is no save option cause the system button does not work, no crashes though and an amazing game for sure man... i put it in a thread so i don't know if you guys wanna sticky it for everyone else to add stuff too... :steamflake:
[APro] MadjackMcMad  [developer] May 28, 2014 @ 1:06pm 
tdstom! YES awesome, google ftw. Comodo has some issues with XNA, but you can add Dungeonmans to an exception list and you should be able to play. Here's what I looked up, apparently Gnomoria had the same issue: http://forums.gnomoria.com/index.php?PHPSESSID=c376cab8e26d37cdaecaf30d9124fa11&topic=4562.msg35812#msg35812
[APro] MadjackMcMad  [developer] May 28, 2014 @ 1:06pm 
Bossonova: If you press ESC, you can save and exit. Does that not work? Of course, while your world and academy saves persist, each hero save is deleted when they die. Don't die :)
LOL thanks for the tip i will utilize it in the next playthrough, the first time playing is always a tester for me... peace :plane:
tdstom May 28, 2014 @ 1:10pm 
did the fix on the thread you posted and it works ty :D
1) Dragging an icon from the skill tree part to the hotbar crashes the game.
2) (mentioned in another thread) After using mouse to move for a bit, numpad 5 won't rest anymore. Cured by turning numlock off then back on.
3) Some weird UI thing I'm not sure about where my paperdoll disappeared on the equipment screen until I pressed escape on game screen again. Either me being stupid or some targeting mode interacting with information screen modes weirdness.
< >
Showing 1-15 of 1,749 comments
Per page: 1530 50