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Сообщить о проблеме с переводом
Anyway, I thought the disclaimers at the beginning were appropriate, I thought the writing was pretty stellar, and althoguh the subject matter is heavy and a bit heavy handed, I think it was effective at, at the very least, bringing about some degree of contemplation from the people who play it. Plus, there was humor interjected in the writing, sardonic as it was.
This will actually be my review of the game as well, btw.
To Will: Thanks for being courageous enough to craft this story and present it to everybody (maybe bold would be more apt than brave?). Nice use of the RPG Maker program in my opinion.
I think the point the developer was making with that scene was to not empathize with the protagonist.
I'm 21 myself and I also make games in a similar vein to this (and more "actual games"). I also have a "numb" version of depression so to speak.
The game told me that I didn't have any actual problems but that simply isn't true.
Again, the point of the game for that particular moment at least is to show that the protagonist couldn't give a ♥♥♥♥. Therefore, you shouldn't give one either.
Never think that because X person says Y or creates Z in their product that they actually agree or support it.
I've made games that involve incest, murder, etc. etc. and I don't actually pursue those kinds of lifestyles. Bit of a weird example but hey it's the truth.