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What if you were only allowed to move interchanges once a week? Like, after you're allowed to choose what upgrade you want—or even trickier, before you learn what upgrades you get—the screen shows you where your current interchanges are, and asks you if you'd like to move any of them? You could further limit this by allowing only up to half of the interchanges to be moved.
If it's the "up to half"-thing that could be confusing, we can simplify it even further: "You may move *one* interchange. Would you like to do so?"
Since I can pick up and move an empty locomotive to empty that station on a whim already. I don't think I've ever had a game over scenario because 1 station was overwhelmed. It's always been because many stations became a problem simultaneously.
Movable interchanges would only serve to allow more control over the moments when you need to pause to renegotiate an entire line, sometimes shifting it's hub.
For example, make it a potential end-of-week choice, but not one that's guaranteed to appear
Tieing it to the upgrade screen also respresents a significant choice. Late game, you are giving up either a set of tunnels/bridges, or a carriage, in order to relocate something you already have. There are times where it's worth it, and times where it's not.
Toggle your screen view to 'Hobbled Horse', so it is wobbling at a syncopated rate. On the second 'clop' of the screen shake, aim your Yougurt Gun at Uncle Pablo's spleen. If you get a direct hit, Uncle Pablo will let out a boisterous laugh and present you with a plate of assorted danishes. Select the cheese danish, and set it to 'turbo mode'.
Then, select the interchange you wish to move, and tell it where to go. When it says 'no', place your danish on top of it. Now you can move your interchange freely.