Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On maps where you get many trains, or when the special stations are badly located, I use(d) two, or even three, permanent lines, sharing an interchange station.
I still don't know nelson's original strategy exactly (or his current one if he hasn't changed it after I revealed mine). At that time we were pretty much the only ones getting extreme scores, but I doubt we played the same way, because we got quite different scores. Would be fun to know, and how he came up wth it. But I fully understand if he doesn't want to reveal it, since he still plays normal mode.
Yes, I'm talking about you, nelson! :)
And that is how I usually play; in some maps I use a loop, in other maps even two loops, or one "straight" line, or maybe two "crossing" lines. It depends on how the map evolves, and in Normal maps I sometimes start with a loop line, but if I find out that it doesn't work well, I might switch to a "line" or "cross" pattern instead.
Some days I get it right and win with a big margin (unless guth is playing of course), but there are days when I play it bad.
Btw, I deliberately avoided looking at tutorials and similar for the first few months. Partly because it was more fun to come up with strategies yourself, but also because I didn't want to get influenced by people saying "you should do like this", because they heard that from someone else, who heard it from someone else, etc. Everything people say isn't true. :)
Loops is one such thing, that people say is good. I'm not saying they are bad, but most of the time I think open lines are slightly better, for a number of reasons. But don't trust me. I wouldn't. :)
Yes, true, a loop has advantages too. An open line performs worse towards the ends of the line, but arguably better in the middle, I'd say. And the middle stations usually spawn more than the outer stations. Also, if you have circle stations on both ends of an open line (which is pretty common for me anyway), connecting those to a loop would result in two cirlces in a row. So, open lines can, in a way, serve more circle stations.
But it's not only how often a station gets visited that's important, but also how long each passenger has to travel. Because they take up valuable space on the trains. On loops, passengers might have to go around in a full circle to get to their destinations. To avoid that you could put two trains in opposite directions on your loop. But then, you'll still only visit a couple of stations every 10th stop, which is the same as a perfectly synced open line with two trains. And on the loop, passengers might still travel in a half circle (or more).
I simply believe that loop lines generally force passengers to travel longer distances. Partly, simply because they are round. With open lines I think you can often get more direct paths to most destinations. Another part of this is also that an open line can reach much further than a loop of the same length.
Also, I feel that the game doesn't make as bad decisions about which passengers to pick up on open lines, which I've mentioned before. So, the passengers that shouldn't have to travel more than half a circle, often do that anyway.
Finally, open lines have a pretty obvious advantage in extreme mode.
However, I can't prove that the advantages for open lines outweigh the disadvantages most of the time. I can't even prove that all of these really are advantages. So, I could be wrong.
But... you didn't answer my first section in my previous post. You don't have to, but I'm curious for some reason. :)
Anyway, if I beat you a little more often than you beat me in normal mode, maybe that's an indication that open lines are slightly better. Or maybe not.
One way to find out would be to play normal mode daily challenges twice a few days, once with loops and once with open lines. I'm not *that* interested, though, and I doubt you are either. :)
But... you still didn't answer the question I was most interested in; how you came up with the idea not to connect most stations. For example, was it an aha moment, like for me, or did it evolve more gradually?
Yes, this is an interrogation! :)
To try to answer your question: as I recall it, I quickly found out that you could delete lines and create them again in a new place, meaning that I didn't have to have all stations connected all the time. But the real eye opener was when I realized that deleted lines still carried on with its passengers to the next station, but you could draw a new line directly - in effect having two lines for a brief period (if you had the trains to spare). That was _my_ "aha" moment.
In extreme mode I never make loops. I feel the loss of flexibility of giving up on those ends is never justified. But perhaps it's worth it. I just end up with long lines.
nelson, you do realize that we just *might* be the only ones who have come up with that idea, right? At least in the last year or so, based on the scores before I revealed my strategy. And when I came up with it (after almost 4 months) there was definitely some luck involved. I said above that I didn't want to get influenced by other players, but it's hard not to be influenced by your knowledge about how a metro system is supposed to work. Sure, if there had been real bus lines in the game, you might have easily figured out you can leave stations unconnected, but this is a pure metro game. And you just apparently thought outside the box without even trying. Thinking about it now, it seems like a rather obvious thing to try. But I'd say you're pretty unique. :)
But you suck at extreme mode. ;)
Beaten by this "COUNTER" person again... Too bad that there are so few players discussing in this thread, it would be nice if the top players of the day could discuss differences in their strategies; what did they do right or wrong today, etc.
As for myself, today I took tunnels that turned out to not be needed, I should have picked an extra carriage or exchange instead.