Mini Metro
dholland Jan 17, 2017 @ 10:31am
Crying in Cairo :-(
http://steamcommunity.com/sharedfiles/filedetails/?id=844539707
I dropped the empty red car on the angry station below, going up. It's next station is teardrop. There are 4 teardrops at the angry station. Will it pick them up and stop me losing? I cried a river...

And yes, I did try to solve the angry station earlier. That was the 3rd train I dropped that had better things to do than pick up pax.

This is a particular fine example of the inexplicable train AI decision genre. I suppose that pax at the angry station had already booked spots on the other red train, with carriage, several stations away going down, or perhaps some on the yellow or orange trains (even though that makes no sense as the matches are all on the red line and not on the yellow or orange lines). How about a little flexibility? Couldn't the pax booking system reset and find a new solution (for the intersecting lines at the station the train moves to) each time you move a train to take into account the new train location?
Last edited by dholland; Jan 17, 2017 @ 10:51am
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Showing 1-9 of 9 comments
Robert  [developer] Jan 17, 2017 @ 2:45pm 
Aargh, again, I'm sorry for this. This week we're concentrating on endless mode but we've made time to look into this bug next week (along with the end-of-week screen getting stuck)

I may have oversold the "reservation system" that the passengers use. It's a very small part of the pathfinding system, and passengers only reserve seats on trains that are about to stop at the station. It's built to handle the case of multiple trains about to stop at a station at the same time, so only as many trains that actually need to stop do.

One or two of the previous bugs were fixed when we found a few issues with the reservations getting stuck, that's why I mentioned that it may also be the cause of this problem.
dholland Jan 18, 2017 @ 1:54am 
Okay. So maybe the problem could be not correctly updating the pathfinding (and reservations) for pax in the station that a train is dropped on (and maybe the pax in the station the train disappeared from who will not now be served by the moved train.
Robert  [developer] Jan 23, 2017 @ 4:36pm 
Just an update on this, I spent some time on the weekend looking into the pathfinding. I found some errors, we're going over the fixes today to make sure they don't introduce any new problems. :) So the next Steam update should feature brand new de-lobotomised passengers.
dholland Jan 24, 2017 @ 1:06am 
:-D
Twelvefield Jan 24, 2017 @ 1:13am 
"There's only two problems that remain with with public transit: one - the public, and two - the transit."

-Twelvefield
Robert  [developer] Jan 24, 2017 @ 10:47am 
Originally posted by Twelvefield:
"There's only two problems that remain with with public transit: one - the public, and two - the transit."

-Twelvefield


You're in luck! We'll be removing both of those in the next update too. ;)
Jackrabbit Feb 3, 2018 @ 3:23pm 
Cairo AI still very buggy and even had a track with no train on it.../boggle.
naviverse Feb 7, 2018 @ 5:56pm 
Originally posted by Jackrabbit:
Cairo AI still very buggy and even had a track with no train on it.../boggle.

The track with no train is likely because you didn't have any trains left in reserve when you put down the track. Aka, you only get a train on the line if you have an unused one at the time you lay down the track. This is often unnoticed because trains are earned every week and if you put down a track as soon as you earn it, you will likely have your weekly train available. However, if you use up your trains before you lay your new track, a train doesn't automatically pop up.

If you did have a train in reserve and it didn't pop up when you laid down the line, that is definitely a bug and I'll nudge you to get the logs when that happened.
Simon Mar 9, 2018 @ 12:46am 
Originally posted by Robert:
Originally posted by Twelvefield:
"There's only two problems that remain with with public transit: one - the public, and two - the transit."

-Twelvefield

You're in luck! We'll be removing both of those in the next update too. ;)

You both crack me up! :P
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Date Posted: Jan 17, 2017 @ 10:31am
Posts: 9