Mini Metro
854525261 Mar 9, 2017 @ 4:43am
Osaka became crazy!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=879922676
when it's 1800+ all stations in Osaka became crazy
no one can survive this when suddenly so many people came out
is this a bug or something? i have had 2400+ several times but never met this crazy Osaka
ps: it's not daily challenge, just a normal one
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Showing 1-9 of 9 comments
DiMono Mar 9, 2017 @ 8:49am 
When the map is at maximum zoom-out, the population rises faster. When the last station goes down, the population rises even faster. Different maps get to this point at different times. Osaka happens to get there at around 1800. It's definitely possible to get past it though: my PB in Osaka is 2819
854525261 Mar 13, 2017 @ 11:36pm 
Originally posted by DiMono:
When the map is at maximum zoom-out, the population rises faster. When the last station goes down, the population rises even faster. Different maps get to this point at different times. Osaka happens to get there at around 1800. It's definitely possible to get past it though: my PB in Osaka is 2819

Great score for your 2819
But please look up my screenshot again
I don't think anyone could deal with this population explosion
At lease ten stations got full in only ten seconds or less
DiMono Mar 14, 2017 @ 7:36am 
Honestly, your routes are bad. The loop is too big for being your only loop, and the lines cross each other in ways that don't make sense. With a better setup you would absolutely be able to handle that. Tell you what: I have some time today, I'll play Osaka and take a screenshot at this point in my game, so you can see my setup and compare it to yours.
854525261 Mar 14, 2017 @ 9:32am 
Originally posted by DiMono:
Honestly, your routes are bad. The loop is too big for being your only loop, and the lines cross each other in ways that don't make sense. With a better setup you would absolutely be able to handle that. Tell you what: I have some time today, I'll play Osaka and take a screenshot at this point in my game, so you can see my setup and compare it to yours.

right here waiting for u
DiMono Mar 14, 2017 @ 9:39am 
So, I just finished my Osaka game. Here are some progress shots:

My population boost hit at about 2000:
http://steamcommunity.com/sharedfiles/filedetails/?id=883506539

2140:
http://steamcommunity.com/sharedfiles/filedetails/?id=883506637

2300, things are getting sketchy:
http://steamcommunity.com/sharedfiles/filedetails/?id=883519508

And just shy of 2500, it all came crashing down:
http://steamcommunity.com/sharedfiles/filedetails/?id=883527660

Population spike numbers:
http://steamcommunity.com/sharedfiles/filedetails/?id=883533244
http://steamcommunity.com/sharedfiles/filedetails/?id=883533342

I got REALLY bad RNG too. My start was very north, so my square is not central and is surrounded on 3 sides by water. I also got no triangles worth speaking of in the entire south half of the map (you got that too on yours). Still, I got almost 2500. So it's definitely possible to survive the population spike in Osaka, at least for a week or so. I got better RNG on my 2800 run.

My strategy: short line, lots of loops. I got two Shinsaken, and the rest locomotives for capacity. I made sure I always had at least 1 extra tunnel, favouring pathing over carriage capacity. When I did get a carriage (I only got the one, I think), it went on a Shinsaken, to take advantage of its speed. And even though I didn't need them early, I claimed two interchanges early, and put them on my junction points for the lines feeding special stations.

Once the spike hits, it's all about intense micromanagement. I ran a ghost line with 3 trains, and every few seconds I'd pause and see which stations needed attention. If I could do it with a train that was already on that line, I did that. Brown and red traded trains a few times, so I could move the carriage Shinsaken around, and after that it's all about being attentive and patient. The last 500 passengers took longer than the previous 2000 in real world time.

Fun fact: I didn't play this seed optimally. Shinsaken only provide a benefit when they're travelling on long stretches of track without stations. The optimal Osaka strategy is probably an interstate line, with Shinsaken on the outside. If memory serves, that's how I did my 2800 run.

I hope this helps!
Last edited by DiMono; Mar 14, 2017 @ 9:40am
naviverse Mar 14, 2017 @ 1:42pm 
This is something we've heard about a couple of times (and yay for having stats to make it easier to see!) It's on our list to take a look at in the near future. If you get this again, could you send us the logs via support@dinopoloclub.com ( How to get a log found here: https://dinopoloclub.com/minimetro/support.php ). The quicker after the spike happens, the better, and screen shots of the stats spikes would help too. Thanks in advance!
DiMono Mar 14, 2017 @ 8:46pm 
Originally posted by naviverse:
This is something we've heard about a couple of times (and yay for having stats to make it easier to see!) It's on our list to take a look at in the near future. If you get this again, could you send us the logs via support@dinopoloclub.com ( How to get a log found here: https://dinopoloclub.com/minimetro/support.php ). The quicker after the spike happens, the better, and screen shots of the stats spikes would help too. Thanks in advance!
It basically comes down to the population boost after maxing out zoom and stations being too big for some maps. For instance Osaka has a lot of stations, and when all 60ish of them get 10 passengers in 10 seconds, it's overwhelming. Especially when there aren't any triangles in the bottom half of the map, so there's no good way to de-load the system. Hong Kong spikes super early, generally around 1000 pax, before you have enough trains to adequately deal with it.

I get that the stress on the system needs to increase once the stations max out in order to keep the game challenging, and there's nothing wrong with having some maps top out sooner than others. But when it spikes so hard that it feels unfair, that's when it's an issue. Every map does it, it just happens later than most people reach on most of them. I'm pretty good at the game, as my screenshots here and the video of me taking 1st overall in St Petersburg will confirm, but the passenger spike is definitely oppressive when it hits. I don't even view what happens before that as the game any more - it's prep.
854525261 Mar 16, 2017 @ 2:39am 
Originally posted by DiMono:
Originally posted by naviverse:
This is something we've heard about a couple of times (and yay for having stats to make it easier to see!) It's on our list to take a look at in the near future. If you get this again, could you send us the logs via support@dinopoloclub.com ( How to get a log found here: https://dinopoloclub.com/minimetro/support.php ). The quicker after the spike happens, the better, and screen shots of the stats spikes would help too. Thanks in advance!
It basically comes down to the population boost after maxing out zoom and stations being too big for some maps. For instance Osaka has a lot of stations, and when all 60ish of them get 10 passengers in 10 seconds, it's overwhelming. Especially when there aren't any triangles in the bottom half of the map, so there's no good way to de-load the system. Hong Kong spikes super early, generally around 1000 pax, before you have enough trains to adequately deal with it.

as you described, we (me and the developer) think the explosion was a bug.
The population should increase, and that's fair.
But! not like this random explosions, this is not fair.
The most resonable design is that, people should gradually become more and more. It should be a smooth process, not a dive.
I believe the developers definately got this.
but the bug is so strange isn't it
DiMono Mar 16, 2017 @ 5:29am 
Originally posted by 854525261:
Originally posted by DiMono:
It basically comes down to the population boost after maxing out zoom and stations being too big for some maps. For instance Osaka has a lot of stations, and when all 60ish of them get 10 passengers in 10 seconds, it's overwhelming. Especially when there aren't any triangles in the bottom half of the map, so there's no good way to de-load the system. Hong Kong spikes super early, generally around 1000 pax, before you have enough trains to adequately deal with it.

as you described, we (me and the developer) think the explosion was a bug.
The population should increase, and that's fair.
But! not like this random explosions, this is not fair.
The most resonable design is that, people should gradually become more and more. It should be a smooth process, not a dive.
I believe the developers definately got this.
but the bug is so strange isn't it
If you look at the log yourself, you'll find that as soon as a station fails to be placed, there is a "peep boost" that happens every 6 hours. Either that's too frequent, or the peep boost is too strong. And that's basically the show right there.

Although, as I've said elsewhere, I did manage to take first overall in St Petersburg recently, and dholland is consistently getting 8k+ in Paris, so it's also clear that it's not a problem on every map - just on some.
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Date Posted: Mar 9, 2017 @ 4:43am
Posts: 9