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Great score for your 2819
But please look up my screenshot again
I don't think anyone could deal with this population explosion
At lease ten stations got full in only ten seconds or less
right here waiting for u
My population boost hit at about 2000:
http://steamcommunity.com/sharedfiles/filedetails/?id=883506539
2140:
http://steamcommunity.com/sharedfiles/filedetails/?id=883506637
2300, things are getting sketchy:
http://steamcommunity.com/sharedfiles/filedetails/?id=883519508
And just shy of 2500, it all came crashing down:
http://steamcommunity.com/sharedfiles/filedetails/?id=883527660
Population spike numbers:
http://steamcommunity.com/sharedfiles/filedetails/?id=883533244
http://steamcommunity.com/sharedfiles/filedetails/?id=883533342
I got REALLY bad RNG too. My start was very north, so my square is not central and is surrounded on 3 sides by water. I also got no triangles worth speaking of in the entire south half of the map (you got that too on yours). Still, I got almost 2500. So it's definitely possible to survive the population spike in Osaka, at least for a week or so. I got better RNG on my 2800 run.
My strategy: short line, lots of loops. I got two Shinsaken, and the rest locomotives for capacity. I made sure I always had at least 1 extra tunnel, favouring pathing over carriage capacity. When I did get a carriage (I only got the one, I think), it went on a Shinsaken, to take advantage of its speed. And even though I didn't need them early, I claimed two interchanges early, and put them on my junction points for the lines feeding special stations.
Once the spike hits, it's all about intense micromanagement. I ran a ghost line with 3 trains, and every few seconds I'd pause and see which stations needed attention. If I could do it with a train that was already on that line, I did that. Brown and red traded trains a few times, so I could move the carriage Shinsaken around, and after that it's all about being attentive and patient. The last 500 passengers took longer than the previous 2000 in real world time.
Fun fact: I didn't play this seed optimally. Shinsaken only provide a benefit when they're travelling on long stretches of track without stations. The optimal Osaka strategy is probably an interstate line, with Shinsaken on the outside. If memory serves, that's how I did my 2800 run.
I hope this helps!
I get that the stress on the system needs to increase once the stations max out in order to keep the game challenging, and there's nothing wrong with having some maps top out sooner than others. But when it spikes so hard that it feels unfair, that's when it's an issue. Every map does it, it just happens later than most people reach on most of them. I'm pretty good at the game, as my screenshots here and the video of me taking 1st overall in St Petersburg will confirm, but the passenger spike is definitely oppressive when it hits. I don't even view what happens before that as the game any more - it's prep.
as you described, we (me and the developer) think the explosion was a bug.
The population should increase, and that's fair.
But! not like this random explosions, this is not fair.
The most resonable design is that, people should gradually become more and more. It should be a smooth process, not a dive.
I believe the developers definately got this.
but the bug is so strange isn't it
Although, as I've said elsewhere, I did manage to take first overall in St Petersburg recently, and dholland is consistently getting 8k+ in Paris, so it's also clear that it's not a problem on every map - just on some.