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It's to make the game feel new and intuitive... well I call bs.
Absolute not, " old gen " respect console one and also bad porting.
also, unable to make a shot. 95% of the time the shot misses no matter what I do. Maybe I have to do training to get them to go down, but otherwise I like the look of the game
Overall, this game is pretty great and is the current generation of consoles and not previous PC versions that didn't have updated technology added such as ray tracing. So that's good.
The game has a WNBA career mode that doesn't cost a penny. And the game alone or with friends can be a lot of fun. The sliders and customization is absolutely leading edge of development. The stats and levels of statistics and variables that impact gaming outcomes is quite in depth. The animations are great.
The online components are indeed engaging to me and it's my first and only year I plan to invest like I did because I didn't know what it all was about initially. Its quite predatory and unfortunately, even the most respectful and well intended letters to engage the studio with some ideas and concerns are just stone walled by support by pawning it off as discord level questions. So what should you look out for?
On ALL online modes, realize they will delete everything you bought in two years from their servers. All the unlocks, unique player cards and badged out options and teams don't go offline with you. There's absolutely no reason to charge money to offer ability to pay for items that have a purpose to get more of the items and currency to get more items....if the items are temporary anyways.
The game requires an unhealthy amount of grinding and it's designed as such. It creates problematic gaming behaviors because that's ONLY what it rewards. Sadly.
Speaking of bad practices. If you have bad player cards, the game won't be as difficult because difficulty actually scales up with better cards. So it's not even really honest pay to win. The magnetism of the players gets manipulated so much as does the shot difficulty and this is easily witnessed on challenges where you need to "win by 7" as an easy example. Normally the opponents won't try hard when a player is up a lot. But when you have to win by 7, the game plays to make that more difficult as It knows that condition.
If you go to the line to shoot free throws during some of those times...it's a different level of dynamic difficulty adjustment. Free throws are so consistent when you know the players and it does change drastically at times.
Also, the auction house will inflate the prices of cards you look at the most and also will raise them the more money you get. Then, when you buy them, the cards go for significantly cheaper and other cards you may have rather wanted, suddenly are appearing as well. It's highly curated content using all the priming techniques and inferences done to your profile of spending and other factors.
Outside of these very real problems, I can say the game is good. The career mode is fun and you can tell there is a real story mode, actual activities to grind, a lot of immersion with cameos, etc. There's a very high production value to it. It's just absolutely overboard on predatory mechanics that frankly should be illegal and are only lining up executive bloat at the expense of true gamer focused care, developer focused creativity and encouragement and just needs a lot of actual regulation and oversight. But it's worth it if you are mindful of the traps they set.
Finally, from all that I've said which may not be related yet for some reading, the game rips enjoyment out of the player with how grindy the gsme is. It becomes a toxic loop that you have to break away from. A LOT of players will say this about modern NBA and other 2k games from an online perspective. The best thing anyone can do and what im definitely doing next year, is going back to offline only and playing against friends and CPU. The juice is not worth the squeeze at all.
There honestly isn't a single redeeming quality of the game and I got it for free.
The most obvious example is on layups and free throws. Quite often the ball will enter this odd behavior where it will simply buzz in place (like a spinning coin beginning to flatten on a table) on the very back of the rim, after a second of this it will either roll off to the side or roll forward and score.
With an actual physics engine, or any system remotely attempting to replicate observed physics in real life basketball, that just wouldn't ever happen, simply isn't possible. Yet it is something that happens every single game in NBA 2k25. It's absurd.