WWE 2K25

WWE 2K25

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Import created superstars from 2K24
Hello everyone,

I'm wondering if this time there is a way to import our created superstars (CAWs) from 2K24, to 2K25, without having to re-set the whole move-list, entrance, and everything?
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Showing 1-5 of 5 comments
The author of this thread has indicated that this post answers the original topic.
Zeokage Mar 16 @ 8:31am 
No, there is not.
Athyl Mar 16 @ 9:16am 
Damn... It's such a pain to have to re-create our wrestlers, it's so long to do.
Well, thank you for the answer!
You're expected to make NEW guys for the new game, that's the point.

Though to be fair, they reuse SO DARNED MUCH of the material that it would hardly be a problem to just copy the data over with barely any conversion required. As common sense would have you believe, anyway.
Zeokage Apr 19 @ 4:12am 
Originally posted by Legendary Mr. Tiddles:
Though to be fair, they reuse SO DARNED MUCH of the material that it would hardly be a problem to just copy the data over with barely any conversion required. As common sense would have you believe, anyway.
Common sense is not that common.

In any case, I believe the developers have commented on this and said that the transfer is more difficult than most might thing. It's not simply transferring data over but it has to conform to any updates to the rest of the game. Removed assets or technical upgrades would have to be taken into account.
Originally posted by Zeokage:
Originally posted by Legendary Mr. Tiddles:
Though to be fair, they reuse SO DARNED MUCH of the material that it would hardly be a problem to just copy the data over with barely any conversion required. As common sense would have you believe, anyway.
Common sense is not that common.

In any case, I believe the developers have commented on this and said that the transfer is more difficult than most might thing. It's not simply transferring data over but it has to conform to any updates to the rest of the game. Removed assets or technical upgrades would have to be taken into account.
Almost everything the player can see is exactly the same, so the assumption is there is no difference. That's what makes it common sense. Anything that isn't player-facing is not taken into account so it doesn't matter if your face is uncommon.
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