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I really do not understand why 2K set a limit to 3 only.
This is totally unforgivable.
Traceability of historic champions?
Basically historic data could be good to store. Let me look back a year from now to see who was my champ.
1: Story editor. You can set it up with random words to link together; like story telling dice.
example: you generated two random words, you get, slap, leader, those two words can inspire you to write a story about a leader of a faction getting slapped by a member, or some outside wrestler; and it starts a feud/rivalry, or maybe the leader of a faction slaps someone, or maybe it's not a leader of a faction at all, and just someone who is a lead contender for a belt, or a wrestler who is seen as one of the leaders/legends of their era, or anything you can think of. There are so many ways you can twist just those two words. A list of like 50 to 100 words can give you so many story ideas to write and track.
2: Script your matches.
example: you can set goals for your match (known as spots in wrestling I think) to tell your story in the match, the way Wrestlers in real life setup spots in advanced with their opponents, to give us epic matches and story telling in the ring. Don't just press buttons trying to pin someone... take some bumps, like let Roman Reigns spear you once or twice, set some spot/goals for you and your, human opponents, or , computer opponents (I know the computer won't follow the goals, but trust me, all I do is scripted matches 90% of the time. The computer will do most of the wrestler's moves if you give them time by working through match and not just go for quick pins). It can all be given random for a fun challenges, or you can set the goals/spots, yourself.