Harry Potter: Quidditch Champions

Harry Potter: Quidditch Champions

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Mr.Laggy Sep 8, 2024 @ 6:32pm
Seeker Role
I think they need to mess with the role or make it so you only get 10 points like every other role( or maybe 15-20 points at most 30 is to much). i know most people might want to get it close to the books but there books and fantasy we can change this stuff all we want.
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Showing 1-4 of 4 comments
jijilechat Sep 8, 2024 @ 6:50pm 
They need to add more time of play like 15min and expand the field were player can move. And like in the books i don't think the score stop at 100. Its unfair for everyone. Maybe stop the game at 150points or 200points ?

If the beater go on some adventure to beat the seeker outside the main field those quaffle points gonna pile up.

@origashi did you try to play seeker role in multiplayer, with two opposite member team that try to bash you out ? those 30points are well deserve for anyone who catch the snitch.

hope some dev read this post.
SoyDon Sep 8, 2024 @ 8:05pm 
Originally posted by jijilechat:
They need to add more time of play like 15min and expand the field were player can move. And like in the books i don't think the score stop at 100. Its unfair for everyone. Maybe stop the game at 150points or 200points ?

If the beater go on some adventure to beat the seeker outside the main field those quaffle points gonna pile up.

@origashi did you try to play seeker role in multiplayer, with two opposite member team that try to bash you out ? those 30points are well deserve for anyone who catch the snitch.

hope some dev read this post.

Why more point limits or longer matchs? i disgree becouse im someone whit litlle free time and i love the short games. You can always play another match
match length, points-to-win and seeker risk/reward are fine imo. lowering the seeker points down to 10 instead of 30 would discourage me from even attempting catching the snitch, because the time i potentially waste on that would be better served otherwise. also the enjoyment would go down when playing seeker, since it'll feel very different to catch a 10-point snitch ("yay, hooray, i basically hit a goal after repeatedly avoiding death for the past ~90-120 seconds") vs. a 30 point snitch ("yay, hooray, all the bruises and time spent are worth it because now my team is in the lead/caught up to the opposing team by a lot, but not too much to make the game unfair").

expanding the area a seeker can chase the snitch in might be interesting, but as Jiji mentioned that would probably also mean the beaters will be farther away from the "main game", enabling more unpunished rushes, reducing threat for the chasers/keepers etc.
Zheroy Sep 9, 2024 @ 3:09am 
I think the way they changed worked well. In the books its unfair (150 points), the seeker get the snitch is basically insta win making the work of the another team useless. With 30 points per catch is more fair, 7min match is fine too
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Date Posted: Sep 8, 2024 @ 6:32pm
Posts: 4