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They knew people wanted 6v6 and no bots. For me, they sold it as a casual story game with multiplayer as a side thought - it isn't a competitive multiplayer game (like it should be) with Casual and Ranked lobbies. Hope the addition of 6v6 will change things and bring in a new audience. They need a sale or to make the 6v6 mode F2P or something.
I don't think it can be lore accurate and be a balanced game, however I do think the Seeker could be re-worked to be more fun and feel awesome. Make the Seeker be a role that last the whole game with a tug of war bar or something.
Guessing you're on US servers/full party, but EU is dying fast.
As an HP fan, I could go on and on about the lore, but having the Snitch be lore accurate would kill the game instantly. Only the seeker role would matter, and if chasers and beaters were aggressive enough, games could last hours. I honestly wouldn't have bought the game if the Snitch rules weren't changed like this, because as a fan of the world and its lore... I know standard quidditch rules are garbage.
Are you familiar with the ranking system used in the Hogwarts Inter-House Cups (and presumably other Quidditch leagues)? It is not nearly as biased towards the Seeker's role as you seem to think. Please read my comment here:
https://steamcommunity.com/app/2878600/discussions/0/4757578099468590733/?tscn=1725579307#c4757578099475614744
Also, professional matches tend to take a lot longer on average then school Quidditch games, lasting many hours or days, which also diminishes the impact the Snitch has on the outcome. The question is, how to adapt this correctly in a video game where match length is pretty limited.
You keep sharing that link, but i have not seen a single person in any other thread think it's an actual legitimate answer.
Also, this game's player issue is definitely marketing; first I heard of it, there was going to be a beta -- next I heard of it, it was releasing in 5 days. Since, I've not seen a single ad. I showed this to friends, and many were surprised they didn't hear about it. Combine low awareness with broad availability, and you have low regional player counts - low regional player counts leads to people wanting multiplayer no longer playing in those regions, leading to lower player counts.
Not to say the game doesn't have issues -- it definitely does -- they're just rarely anything that causes a quit-moment.
But of course, there's no way you'd know any of that -- you don't know design, you don't know sports, you don't know competition, and you don't even try to know any of these things -- you're just some pissed off fanboy who is spending their entire life on these forums. The vast majority of people I know approve of the rule changes -- you being angry is not everyone else's problem.
Haha, you're underestimating the long-suppressed fanboyism of a 43-year-old father of three with a full-time job, where the only HP-related thing he gets to do is comparing the double-edged physiological effects of cholesterol to the two faces of Quirrel-Voldemort in his lectures. :)
Also:
1. That isn't the same link (I'm just too lazy to write down everything 5+ times), and
2. Some people did give relevant answers. You know, the ones who actually put in the effort to see where the link leads?
And where is your "vast majority of people" who love the rule changes? Why aren't they playing the game? All the HP fans I know had heard of this game before it was released.