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The fact is in the lore the snitch is literally the only position worth a damn. 150 points AND it ends the game? That means to lose while still getting the snitch your team has to be such ♥♥♥♥♥♥♥♥ that the other team needs to score 15 times, thats fifteen ♥♥♥♥♥♥♥ times without your team scoring.... This means it is actually practical to just go out and shoot every single member of a team in the head right at the start of the game and that team would STILL have a decent shot of winning. Every quidditch match should just consist of every member on a team ignoring everything to just help the seeker catch the snitch because as long as they catch it before the other team can score FIFTEEN ♥♥♥♥♥♥♥ TIMES (16 to not tie) your team will win. It is insane.
Literally imagine watching any game in a stadium, and anywhere from 2 minutes to 2 days into the game someone walks in and says "this team has won because the person outside the stadium doing something completely unrelated did something before the other guy did"
30 points and end the game would actually be perfect for the lore. 30 and it continues is perfect for the game. Makes it worthwhile and impactful without making the other positions pointless.
Do you hear yourself? Reeeee Reeeee. If the game was good it would have players and be sitting over 90%. Its just some arcade fluff unfortunately, they totally made the right call tho bro youre so right
Then he can cancel all the roles and leave the seeker there.
It's possible, but it would have required more thought by the devs. Check this comment (and the links over there):
https://steamcommunity.com/app/2878600/discussions/0/4757578099472382997/#c4757578099473605211
Even in the Harry Potter books themselves games are almost always decided by the snitch. Sure, there are occasionally exceptions, but it's a game designed to give the protagonist a major role more than a game designed to feel like a real competitive sport.
This is also a video game and providing for the conditions that make the snitch less relevant in some in-universe games just wouldn't be practical. No one wants to play a days-long video game sports match or play against a team for hours that has a massive scoring / points advantage.
Tell me you haven't read the linked ideas without telling me you haven't read the linked ideas. (I realize you need to go through two links, though, sorry about that.)
I didn't respond to those because they don't address any of the core issues. It'd still break from the lore of the series (e.g. in the books most games don't take forever to finish), and any form of the snitch being as game-winning as it is in the series elevates the seeker role well above anything else even if there are restrictions on it.
It works for a book series where the main character is the seeker, but not for a sports game that includes playing as literally any other role. The fact is that changing the game's rules to suit the lore of the Harry Potter world would result in a less fun game. There's no reason to try to make corresponding lore changes as well.
Why do you even keep commenting to something you obviously haven't read? Spoiler alert: yes, they do address the core issue.
And you're right about most Quidditch matches not lasting forever in the books, that's partly for narrative reasons and partly because Harry is one of the most talented Seekers of the century (and definitely the youngest one), so he tends to catch the Snitch much earlier than usual.
However, you're wrong about Quidditch being a simple plot device to make the protagonist shine. Quidditch, much like so many other things in the wizarding world, is a fascinating piece of world-building that stands very well on its own.
I did read it? I mentioned making arbitrary lore changes (e.g. "Quidditch matches have gotten too long"), games potentially being too long, and adding new mechanics to the seeker. You're only approaching this from a lore angle, I'm approaching this from the angle of wanting the game to be fun. Fun will always be more important to a sports game's success and I'm glad the devs are prioritizing that over sticking with protagonist-centric lore. (A lot of Harry Potter's lore doesn't stand well on its own, including Quidditch, but that's really outside of the scope of this discussion.)
Except playing Seeker is not fun. QC is not only a sports game, it is also a game based on an existing IP. Butchering the lore like that is like making a PvP Star Wars game in which Jedi do not wield lightsabers, because the devs found them difficult to balance against the blasters used by all the other characters.
See my point? HP fans enjoy Quidditch, but their pet role tends to be Seeker. By nerfing that role to oblivion and dumbing it down, the game is missing out on who knows how many potential players: the same HP fans who made Hogwarts Legacy a success.
I'm not so sure of that tbh. You're making a rumor look like a fact there.
If anything, this game seems like a spiritual successor to the 2003 game Quidditch World Cup, rather than being related to Hogwarts Legacy on any level.
hate to burst your bubble, but the official rules state, that the match won't end till the snitch is caught,so saying it isn't suppose to be caught every match is incorrect. During multiple day matches, (which were stated to have happened) are the only times when catching the snitch didn't always end in a win, cause it was possible for one team to have a 150 lead at that point