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What's the point to focus and beat down one player if he respawn litteraly 5 SECONDS later ?..
but now keepers are different, u have to strafe earlier which leads opponents to throw at another hoop game over :/ if u strafe at the right moment keeper over strafes beyond hoop leaving it empty and quaffle gets in RIP keepers really.
and current 7 secs = rip beaters too and as i said when u face good players they always dodge = useless beater unless u have to manually hit or late throw bludger etc but if it hits once doesn't hit twice, now it's only chasers and seekers :'( i can't enjoy seekers, chasers are fun but after switching from beater to a keeper found it even more fun , u can carry lame even trolls team to winning by well protecting ur hoops, fun and challenging vs sweaty players (without factoring in snitches ofc). until they totally broke em + introducing new bugs RIP :'(
I think the functions and mechanics of keepers are good. I think the "pointer" on chasers is the problem. It can be EXTREMELY misleading. It's a good concept, but the pointer can sometimes hardly be trusted.
- Audio Bug: turned everything very quiet, but there is the sequence in PVE Starting a Tournament or Winning it is WAY too loud
- Audio Bug: muted in audio my apeaking atuff or do press to speak, but it turns off every logout. When I login it is turned on, even the settings tell me its off.
ty will add them and credit u also need to add more details to point 7
1 more thing i tested beaters more they aren't totally rip like keepers, after update fun wise they are still fun. keepers have become trash for real. but also 7 secs is too little like should have went from 20 to at least 10 secs not -13 in 1 jump XD so maybe
10-15 secs is ok but 7 secs makes opponent keeper respawns before pitch traversal which makes it sorta usless unless u knock of just before chasers throw or after being half way through pitch. i think that 10 secs are nice maybe 13-15secs