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Your other point sounds like a skill issue to me
Also, if you want to defend 3v3 multiplayer quidditch that's on you but when you waste your money, don't come crying to these forums.
Tbh if this game appeals to you, you need to find better games like seriously.
If you wanna justify liking this 3v3 online only shell of a quidditch game riddled with microtranactions by all means, waste your money how you want to, but don't spread false information.
I mean yeah, doesn't change that the game is boring af. They droppin the ball with terrible design decisions, as well charging $30- $40 for what currently feels like a F2P game.
EDIT: Compromise if the game was $5 for standard and $15 for Deluxe I could actually justify that.
Considering that this game was born out of what essentially amounts to a scam run by Portkey where they tricked players of another game to do beta testing for them, I don't know that I trust they will not have microtransactions.
The game requires an active connection to their servers for even single player modes. Without a continual stream of revenue, they will have to shutter the servers fairly quickly. There's a reason games like this always+ have offline modes and/or battlepasses/microtransactions, servers aren't cheap. With the controversy surrounding this game, it might not even generate enough revenue to cover the initial cost.
At best, this game has a limited shelf life compared to similar games like Rocket League. At worst, it will either fail very quickly after launch or they will end up scrambling to create sloppily produced microtransactions and battlepasses to keep it on life support.
I was so disappointed with the recent play test, the controls are terrible. It's probably a skill issue but just dismissing the fact I had multiple casual gamers try the game and every single one put the controller down and asked if there was another control scheme to use, kinda speaks for itself. Normies don't have the time to devote to bad controls.
The longest play time for any of the people I had try it was around 40min before they were done with it, most were bored with the game play loop, there was nothing interesting happening. It reminds me most of a stripped out version of BlitzBall from FFX, take out all the special moves, customisation, and entertaining parts of the game and you have the same bored loop of pick up quaffle, boost for 3 seconds, slide and shoot, rinse and repeat until the minigame style snitch arrives.
That's the best praise I can give it, it's worse than a Final Fantasy Mini-game.
You're not wrong, the controls are definitely clunky, and gameplay was repetitive. I honestly think what happened here is that they started off trying to make a challenging e-sports game, realized that the average person interested in this game might find it not accessible (there's not necessarily a huge overlap between e-sports players and HP fans), and dumbed it down so much that it swung the complete opposite direction. The clunky controls are just a sign of lack of dev experience in this domain.
It had indications of MTX in the first two playtests back late last year, like which game doesnt have skins, thats a given. Still tips me off what they did in the recent playtest.
They took what couldve been rocket league but as humans on brooms and totally ran it against the wall.
Having different currencies to unlock things doesn't mean you can buy them for money. I've seen nothing about buying any of the currencies outside of the bonus gold you get with deluxe edition. If you can purchase the other currencies I guess I don't understand what they mean by no microtransactions, but at the same time I'm completely fine with microtransactions for cosmetic only things.