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The rules don't change in VR. Unless you're the seeker, you're useless
Actually when it's an element of the books with well defined rules that haven't changed for hundreds of years, yes, it does need to be a copy, otherwise it isn't Quidditch
Evidence or that's an attack.
That change is a blatant disrespect for HP lore, though, and I can't help but feel that they could have come up with a better idea.
My own thoughts: start the game with a cinematic of a never-ending Quidditch match, and then show a newspaper article about a change of rules that Quidditch games have a time limit now, even if the Snitch is not caught. Then, make the Snitch really hard to catch. If a seeker manages to catch the Snitch, they can usually win the game for their team (exceptions can and should arise if the game is designed to have a very high number of goals). In most cases, though, the Snitch will remain uncaught and the goals decide the game.
I think most fans would have accepted that minor change in the lore if there is an in-universe story to it, as I described. And it would still be true to the spirit of the HP lore. Imagine what an uplifting moment it would be when you catch the Snitch!
Quidditch isn't only about the Seeker. We see 2 examples in the books alone for example when the Seeker catching the snitch didn't win their team the match. With matches lasting until the snitch is caught, and sometimes lasting for literal days, that's a lot of room for the Seeker catching the snitch being being less important than regular goals. After all, the snitch is only worth 15 of those. Besides, without the beaters, the seeker would get beaten out of the game pretty quickly.
Now obviously, an e-sports multiplayer game can't regularly have games lasting for that long. That's why they've greatly simplified gameplay, limited the number of human players, and rebalanced the value of catching the Snitch vs getting regular goals. Does it work? Absolutely. Did they execute it well? Ehhh, I'll let you be the judge of that when it comes out. But it certainly can be worked out to be reasonably faithful to how the game is in canon and still work as an e-sports game.
Indeed, but instead of a game meant primarily for e-sports, I would have preferred a faithful recreation of Quidditch. According to what I'm reading about this one, it seems more like a Quidditch-inspired game than an actual Quidditch game at this point.
In context of this video game no it doesn't work, mainly because its a 3v3 game with role switching. They need the full 7v7 or 6v6 to make this actually work, it wouldn't make the game any less boring but at least you will be playing in a full match instead of the dumb idea they got going on rn.
It's just as real as these guys are real knights riding real horses. :)
https://64.media.tumblr.com/01ab81b73390390b305c630ed8e5a7c1/tumblr_nu2dp8ojRi1qzk2apo1_500.gif
Speaking more seriously, quadball is officially defined as a Quidditch-inspired sport, not Quidditch per se. In my opinion, all it did was damage the public image of the HP fandom and Quidditch, removing it from the safe space of fictional sports and entertaining the general public with broom-riding, crazy Potterheads. It's also the sport that gutted the seeker role, assigning a 30-point value to the Snitch, an approach lazily adopted by the developers of the present game as well. (As I pointed out above, there are many more possible solutions to the balance problem within the context of a video game than within the boundaries of a real sport, but finding a good one would have required some real thought given to the matter.)
The only way I see the Snitch actually being a game ender thing would mean that the devs would need to put serious effort behind the mechanics that the player interacts with as the Seeker. Cuz as it works rn its just a super easy waiting game that requires barely any thinking for the Seeker which makes sense why its only 30 points.
I fully agree. They should have made Snitch-chasing a serious game, with abilites to sniff out which area the Snitch may be in, responding to barely visible signs such as a reflected golden ray of light, and interacting heavily with the other seeker, the beaters and their Bludgers, and perhaps lightly with the chasers during the Snitch-hunt.
To compensate for the 15-goal value of the Snitch, they should have made matches a lot longer and very rich in goals, perhaps with combos you may activate to score a serious of goals in quick succession during a cutscene. Or introduce a confidence mechanic in which the winning team is gaining confidence that affects gameplay and makes them more likely to score goals, turning a 4-goal difference quickly into a 20-goal lead unless the Snitch is caught before that happens. Or introduce a new rule in which a Snitch does not necessarily have to be caught, as I explained above. There are so many better options compared to what they did here!
Also do the hoops give different point values, because I literally don't know what they do, if they don't then those 30 points mean even less to me.
Game just needs simple changes, better "driving," full team so 7v7 or 6v6 (in this case), Better depth with Seeker role, overall just need better flow. Its just not dynamic in any way, the player needs more control.
Rocket League, I personally don't care about that game but when I compare the two its no contest. That game does what this game needs in practically every way, its all about that flow.
If that is true (I haven't playtested the game myself), then it's a clear sign of how poorly balanced the game is. When the seekers go diving for the Snitch, they should become top priority targets for all beaters in a highly dramatic moment of the match. I refuse to accept this game as Quidditch with only a 30-point value assigned to the Snitch.
I definitely agree that catching the snitch should have been a more challenging part of the game. As is, it's not difficult, its just a time gate. Having it work based on barely visible cues though is problematic for a video game; you run the risk of the winners just being people who can run the game on the highest graphical settings.
That could be true, it needs to be skill-based. Unfortunately, seeing the way the game works now, the whole discussion is moot.