Into the Restless Ruins

Into the Restless Ruins

Enjoyable, but some mechanics need a better explanation
I have enjoyed my time so far, but some things were not clear right from the beginning and needed to be learned through trial and error which could be easily fixed:

-It is not clear that the training room gives you permanent upgrades when you use it during the run, you only find out by paying special attention to your character stats between runs. This should be added to the card tool tip and to the text that comes up when you use it (CG Plays for example never used his training room after the first time in his video because he thought it was a waste of time...)
- The redraw mechanic needs better visual highlighting and an explanation. I thought it was a tool to redraw your whole hand and that it was bugged or that I did not fulfil some kind of condition like it only being usable with an empty hand or only if I had not played a card before until I accidentally discarded a card that I wanted to play with it. Other games usually give all your cards a different outline if you have activated a mode that would discard the next card you touch instead of playing it - you could use something like that to make it more clear that redraw means "discard a card to draw a new one", additionally, a big text overlay in the middle of the screen stating exactly that while you have redraw selected would also help.

Anyways, looking forward to the release. :)
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AntWorkshop  [開発者] 2024年8月19日 9時28分 
Thanks for this - the Redraw being confusing is one of the main bits of feedback we've received from the demo so it's high on our list of things to fix :)
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