Touhou Makuka Sai ~ Fantastic Danmaku Festival Part III

Touhou Makuka Sai ~ Fantastic Danmaku Festival Part III

Difficulty should be higher
Game looks and plays beautifully, music is acceptable, but the difficulty should really be higher.

I feel like recently, fangames have been afraid of releasing games that are too tough because inevitably you'll get people that go and complain, but if you make it too easy to appease those people then your game loses all depth and there's no replay value.
For example, currently there's only one or two spells I have to go investigate and practice on Lunatic, the rest are just "been-there-done-that".
Don't be afraid of going hard especially on Hard and Lunatic. Players that choose those difficulties should know what they're getting into.

The special system is also just a copy-paste of the FDF2 border system with some tweaks. It would have been more interesting to have something different, but that's not a dealbreaker.
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Showing 1-3 of 3 comments
Fish is op Feb 12 @ 11:39am 
something I like about the newer fan games is that there are usually some leniency like bigger death bomb window due to me being inconsistent as ♥♥♥♥. I can dodge hell but only half the time. The other half I die to something stupid easy :lesanae:. But when you both have lenient system and easy attacks then there isn’t really anything to practice for so yeah higher difficulty is a must. Easy and normal mode exist for a reason. Lunatic should be brutal enough so you should practice a bit to get the 1cc and not just first try it
Last edited by Fish is op; Feb 12 @ 11:40am
I just kicked the crap out of hard before going for my usual lunatic in these ones, probably only using 2 or 3 bombs in total. The presentation was pretty damn good though.

If anything hard mode felt easier than some normal mode mainline games.
Last edited by Mesarthim; Feb 12 @ 4:25pm
I agree that this game's way easier. Even the hitbox is constantly visible whether in focus or not. I do not like to see the hitbox when not in focus because that takes away the difficulty of going out of focus to dodge and to mentally learn where it is.

I don't personally mind one way or another how difficult someone makes their game as long as the difficulty isn't "boom surprise" garbage. This game is just obviously bending heavily towards accessibility instead of challenge, so I hope some people aren't turned off of it.

Kinda doubt that since this thing is still beautiful to play, it's a day 1 purchase for me definitely.

EDIT: Noted though that it does ramp up plenty in the third level so I'm hoping the latter half of levels is where the challenge is.
Last edited by レミにゃん; Feb 12 @ 6:31pm
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