The Council

The Council

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Kamamura May 16, 2018 @ 5:31pm
Skills in the game
Seriously, sometimes all this "gameplay padding" feels a little ridiculous.

When you are told there have been a murder last night, you need Questioning expertise to babble: "B-b-but who did it?"

Or you need Athletics to reach for an item lying on a top shelf. Seriously?
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Hans Blitz May 17, 2018 @ 3:29am 
Exactly, its all padding and this episode is bible bashing crap, Its more becoming a bad point and click that makes you forget the previous story because of the long wait between episodes. Most of the things in game are just time wasters and you can't skip past this bullcrap either.
Atleast i got to show Emiliy my family JEWELS last game i was hoping some new talent would enter the fray, that skanky junkie chick with the tats has gone missing and i just got done for it, I was busy banging Emiliy in this game yet the old fart goes full sick at me, im like GET FARKED MATE!

Thing that gets me the most is when you do have these skills your wrong anyway and you just spent 3 points wasting effort to find that out, what was the point in building skill in the first place when you fail conversations using these skills.

To be honest this is a poorly planned murder mystery the skills and classes are pointless and they hamper the enjoyment of the storyline. I like the more traditional detective puzzle game like Tex Murphy, Gabriel Knight, Rodger Wilco or Leisure Suit Larry.

One more thing i'll add, how do my choices really matter, i thought this game was about the way i played and that i would change the outcome in some unique way, so far i see the same bullcrap playedout in different way, i don't see my choices changing the outcomes of storys as the skills fail anyway when offered the choice to use them. I should by right ask for a refund because its kind of advertised wrong as my skills don't really have any impact and i don't see how my game personally differ's from any of yours.
Last edited by Hans Blitz; May 17, 2018 @ 4:12am
DrXanadu May 17, 2018 @ 9:19am 
Originally posted by Cenobite:
Thing that gets me the most is when you do have these skills your wrong anyway and you just spent 3 points wasting effort to find that out, what was the point in building skill in the first place when you fail conversations using these skills.

The only time using a skill can fail, as far as I know, is when you stumble upon an immunity during a confrontation. The Immunity and Vulnerability system is there to keep you from just breezing through every confrontation using skill points; you have to uncover them for each character, through dialogue or exploration, and use them to your advantage against them. You don't even have to keep track of it, since they're all in your journal anyway.
Hesmah May 18, 2018 @ 12:15am 
Originally posted by DrXanadu:
Originally posted by Cenobite:
Thing that gets me the most is when you do have these skills your wrong anyway and you just spent 3 points wasting effort to find that out, what was the point in building skill in the first place when you fail conversations using these skills.

The only time using a skill can fail, as far as I know, is when you stumble upon an immunity during a confrontation. The Immunity and Vulnerability system is there to keep you from just breezing through every confrontation using skill points; you have to uncover them for each character, through dialogue or exploration, and use them to your advantage against them. You don't even have to keep track of it, since they're all in your journal anyway.

And even though you do "fail" that check, you get experience for each immunity discovered, and a talent once you know all vulnerabilities and immunities for each character.
Last edited by Hesmah; May 18, 2018 @ 12:16am
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Date Posted: May 16, 2018 @ 5:31pm
Posts: 3