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Bombers are mainly used to destory enemy buildings. Real life or not.... that's the way RoN's designed (And probably rightly so)
Bombers are good in Modern Age if you need to HELP to take down a fort or city. In Info Age, they become more versatile and can be used to kill off enemy eco buildings. Stealth bombers are the ♥♥♥♥.... but everyone knows that.
But yea... don't use bombers to try and kill units. I can't tell you how many times I've seen someone send like 10 bombers on my army thinkin they hot ♥♥♥♥ and gonan kill me off.... then I send a couple fighters and come out basically unharmed.
But yea... when in doubt.... spam fighters.
and if you want to use air to ground units : thats where choppers come in place.
sure the PRIMARELY take down tanks and other armored units, but used en masse, the can take down infantry pretty fast too (if that army has a lot of rocket infantry (they can fire at choppers) not so smart, but in that case.. the counter is just something else.
well used trick : lure army into combat with a couple of choppers -> they think I can in that easy. and they engage.. than the v2 rockets destroy most that army.. leaving the choppers unharmed and ready to mop up the few remains that survivd 2 V2 rockets hitting.
And yea, I forgot to mention helicopters. Heli's are actually the bees knees, not only against an army, but they're very versatile in Modern and Info. Actually, I think an even more powerful tactic for helicopters is some good ol' fashioned Modern-Info Age raiding. Just take 4-10 of them, swing them around to an enemy cap (or any other big city), put them on Raid Stance, and have them target citizens. Works well if you target mines and/or oil fields (because then the enemy army will basically collapse in terms of producing good units....)
True..... that would actually better the knowledge gap for you.
My old strategy (which is actually quite successful against my friends) is to build a heap of missile bunkers, and then use the hotkeys to launch a devastating missile attack very quickly, especially against economic targets, libraries and universities.
So are modern bombers (including stealth ones) effective in taking out ground units with a surprising attack? In real life, a modern bomber should be able to precisely take out a panzer or two in a sec. But that's not how it is in the game right? Btw, what is an eco building that you mentioned?
Maybe in real life, bombers can kill tank.... but also in real life, trees are actually cut down, whereas forests in RoN are never depleted. There's lots of whacky ♥♥♥♥ in RoN when you look at it, but that's just howas RoN works.
Also.... when I mean an "eco building", I mean any building that boosts the economy of a nation. So this could be mines, farms, lumber camps.... but more effective for raiding with bombers, I mainly mean granaries, refineries, smelters, lumber mills, universities, etc.
Yeah.. have trees being cut down, forest grow slowly overtime (and if your gather rate exceeds the "replenish" rate of the forest it disapears.) and if you leave forests alone, they would cover the whole map eventually..)
would be fun;)
Than again if we start there.. should not metal-vains and oil wells slowly be completely consumed;)
Yea and why don't citizens have free will? Maybe they have opinions of their own and maybe don't want to fight a war with no just cause.
RoN is unambiguously an RTS game. It is a strategy game where decisions are made real time.
RTS games come in two flavours, those with a strategic emphasis, and those with a tactical emphasis (with a continuum in between). Rise of Nations lies closer to the strategic end of that continuum, whereas the likes of Company of Heroes lies at the tactical end.
Of course, the delineation between what is tactical and what is strategic itself is not clear cut. The terms themselves are relative. A general may have a particular strategy in mind to win a battle, but that battle in turn may be viewed as a tactic as part of an overall strategy to win the war.
With RTS games when people say a game is more strategic in its emphasis, what they usually mean is that the economic component of the game is very important, and this is certainly true for Rise of Nations.