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I also liked the attention to details: if you play as modern Russia you will have Russian Hind helicopters or Mig fighters at your disposal, while americans will have Apache helis or F18 hornets. An european country like France or Spain will have Eurofighters. It would have been easy make a single fighter or helicopter model for each faction but as I said RoN is full of this kind of little touches which make a difference between a good game and a great one.
I stopped playing Empire Earth the day I tried Rise of Nations. But however you feel about it there no doubt about one thing: RoN is a great game and if you liked Empire Earth, you'll this one.
Ages and dynamics are very well done, and nation perks make each civilization similar to how fighting games like street fighter are doing it. Essentially you get the same dynamic, farms, peasants, barracks etc... but few things are very unique - Russians have attrition so you lose health on their land - they dominate passively, Turks have insane cannon strengh that turned losing battles for me against far superior forces, French had cavalry that destoryed everything (it got nerfed), Azteks are amazing early rushers with their health drain. Chinese get free peasants. And so on...
Its a really well designed game, and nothing else really came close since.
- The gap between the first and last era is much shorter in RoN, because everything go much faster - building, research, resource gathering and so on. In RoN, you can easily reach the last era within 1-1½ hours, while in EE, this will take at least 4 hours. And a game is at all completed much faster in RoN, than in EE - again, because of the faster training, resource gathering and such. EE offers more depth in a game, because of this.
- The territory issue
- Siege and aircraft units in RoN are ridiculously underpowered against units. You can bomb a single infantry squad (with 3 units) with a Bomber for several minutes, before they die. In EE, a single Bomber can take out an entire squad of infantry...
- Rare resources, that gives an extra ability (like stronger defense buildings, faster research and such)
- World map single player campaign, and 4 other campaigns (Alexander the Great, New World, Napoleon and Cold War)
- One of the biggest difference between EE and RoE, much be the different civilizations. EE just have one, "plain" civilization, you could customize with 100 point, and add things like more HP for units, more attack power and such. In RoE, every civs have some unique traits, unique units (often between 3-4), and there are whole 8 different sets of skins (USA, America, Europe, Mediterranean, Middle East, India, Asia and Korea).
If you like age of empires II, and you like Empire Earth, you will adore Rise of Nations.
It's well worth buy it ^^