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There were Rise of Legends, though....
Probably a good thing to be honest. RoN 2 would have came out in a gaming era where RTS games were being dumbed down a bit to make them easier to get into. Less resource management, more pronounced story modes. I think they were trying to capture a bit of the lightning that Blizzard and Westwood caught with Warcraft, Starcraft and command and conquer. Those aren't hard to understand games, everything is very straight forward, and there is always a central campaign, even though they all make great sandbox RTS'.
That being said I don't dislike Rise of Legends or Age of Empires 3, but I would argue that you can see pretty clearly that both of those games seem to simplify certain aspects of gameplay mechanics and focus a bit more heavily on story campaigns.
One can argue that Rise of Nations itself simplifies many aspects of gameplay from the Age of Empires series in favour of a more macro-approach over micro gameplay. But yeah, it sure would be nice to see Rise of Nations got the Definitive Edition treatment one day.
Well...
RoN have pretty simple resource system in concept from the start, AoE - too.
I mean, It's not EVE online with it's tiered resource production system and not Factorio with complex prodiction lines - it's just basic wood/gold/food/iron/oil, nothing serious. We've seen it for thousands times.
And....Well, Rise of Legends were just not finished. As far as I know, there is a whole campaign chapter missing - plus, I remember some rumors about procedural level-generation and such.
It had quite a nice setting too - steam, magic, energy technology, space travel...But i'm deviating. Like I said - just not finished.
My only gripe with the game is the enforced rocks paper scissors elements to unit damage. I prefer units and their counters to be more natural than just hard multipliers that are there 'just because they're supposed to' or whatever
Let's hope it will NOT have any attention for some time from this day too.
You see, Rise of Nations have Russia. And China. And native american population(s). And many other....Politically-active countries.
The franchise is in the hands of Microsoft - which, as we, Russians believe, company heavilly affiliated with American government and militaty. Statements of Microsoft shows that, first - they DO care about politics (they words about "unprovoked attack" their actions to support "information security of Ukraine", their...How should I put it....Desire to expand on Chinese market....Etc,etc,etc.). All factors considered, releasing a game today will involve politics into the game quite hard.
Current trend of cancel-culture and quite a bunch of other videogame-industry trends (afro-africans/afro-americans everywhere, lgbtwhatever, etc) are too disturbig and could easilly ruin great franchise to the point of being discarded and never returned to (by effective managers and publishers in general) ever again.
If 5-6 years - yes, however, when political tensions will calm down and current state of heavy social disturbances - too....
I agree with this sentiment. RoN is the only RTS I've ever played where I don't try to mass 2-3 unit types. I actually make sure that I have a little bit of everything in my armies or else it never seems to go too well.