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Below are a few ideas some of the veteran players from 2003 have asked me to pitch to you.
At first release, Rise of Nations was operated by Gamespy servers. Gamespy had a few cool options in multiplayer that were left out of Skybox patches. Gamespy had terrible connectivity issues though, so perhaps there can be a happy medium for the future. These ideas are as follows:
1. Live-playing games to be listed like a glossary in the Multiplayer Lobby, and listed as "Running", as well as listing the players than are in those games when a cursor hovers over the game icon. This would make matchmaking much more simple as the times of the game start and completion could allow some players to wait on friends or clanmates.
2. Allowing an option for passwords to be created and required for certain multiplayer lobby stages. (No more booting new players from professional-level lobbies)
3. Preventing the lobby chat to disappear and clear once you switch pages or enter and exit game stagings. This is very very frustrating when having a conversation in lobby chat!
I know that connectivity and longterm functionality of the patch is most important, perhaps these suggestions could be discussed and pitched to the Skybox team. I can assure you that these 3 changes alone would make thousands of people smile and reminisce of the old days when Rise of Nations had tens of thousands of regular players.
-El_Phantom
Skybox engineers are busy fixing bugs right now. They have tried to keep us updated but cannot hold individual conversations with everyone! Hence the forums. Be patient and respectful and the guys will make it happen.
- If u build an outpost behind the city the enemy cant take it, even if he has bigger army.
- The possibilty of have 2 merchants on 1 same rare resource.
These bugs affect the high level game.